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Paper-Old/patches/server/0668-Rate-options-and-timings-for-sensors-and-behaviors.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

135 Zeilen
6.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Mon, 28 Jun 2021 22:38:29 +0100
Subject: [PATCH] Rate options and timings for sensors and behaviors
This adds config options to specify the tick rate for sensors
and behaviors of different entity types as well as timings
for those in order to be able to have some metrics as to which
ones might need tweaking.
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 3f540dc05315103ef97fd53628f681c67f7e7c2d..23e564b05ba438924180c91f9b19a60731eedd1b 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -114,6 +114,14 @@ public final class MinecraftTimings {
return Timings.ofSafe("Minecraft", "## tickEntity - " + entityType + " - " + type, tickEntityTimer);
}
+ public static Timing getBehaviorTimings(String type) {
+ return Timings.ofSafe("## Behavior - " + type);
+ }
+
+ public static Timing getSensorTimings(String type, int rate) {
+ return Timings.ofSafe("## Sensor - " + type + " (Default rate: " + rate + ")");
+ }
+
/**
* Get a named timer for the specified tile entity type to track type specific timings.
* @param entity
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
index ea5dea8fc6af73afb3b9f79bcb254e1644a3b302..eb5a332f0705dd2e5568749a22f2f318d68010d1 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/Behavior.java
@@ -13,6 +13,10 @@ public abstract class Behavior<E extends LivingEntity> {
private long endTimestamp;
private final int minDuration;
private final int maxDuration;
+ // Paper start - configurable behavior tick rate and timings
+ private final String configKey;
+ private final co.aikar.timings.Timing timing;
+ // Paper end
public Behavior(Map<MemoryModuleType<?>, MemoryStatus> requiredMemoryState) {
this(requiredMemoryState, 60);
@@ -26,6 +30,15 @@ public abstract class Behavior<E extends LivingEntity> {
this.minDuration = minRunTime;
this.maxDuration = maxRunTime;
this.entryCondition = requiredMemoryState;
+ // Paper start - configurable behavior tick rate and timings
+ String key = io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(this.getClass().getName());
+ int lastSeparator = key.lastIndexOf('.');
+ if (lastSeparator != -1) {
+ key = key.substring(lastSeparator + 1);
+ }
+ this.configKey = key.toLowerCase(java.util.Locale.ROOT);
+ this.timing = co.aikar.timings.MinecraftTimings.getBehaviorTimings(configKey);
+ // Paper end
}
public Behavior.Status getStatus() {
@@ -33,11 +46,19 @@ public abstract class Behavior<E extends LivingEntity> {
}
public final boolean tryStart(ServerLevel world, E entity, long time) {
+ // Paper start - behavior tick rate
+ int tickRate = java.util.Objects.requireNonNullElse(world.paperConfig().tickRates.behavior.get(entity.getType(), this.configKey), -1);
+ if (tickRate > -1 && time < this.endTimestamp + tickRate) {
+ return false;
+ }
+ // Paper end
if (this.hasRequiredMemories(entity) && this.checkExtraStartConditions(world, entity)) {
this.status = Behavior.Status.RUNNING;
int i = this.minDuration + world.getRandom().nextInt(this.maxDuration + 1 - this.minDuration);
this.endTimestamp = time + (long)i;
+ this.timing.startTiming(); // Paper - behavior timings
this.start(world, entity, time);
+ this.timing.stopTiming(); // Paper - behavior timings
return true;
} else {
return false;
@@ -48,11 +69,13 @@ public abstract class Behavior<E extends LivingEntity> {
}
public final void tickOrStop(ServerLevel world, E entity, long time) {
+ this.timing.startTiming(); // Paper - behavior timings
if (!this.timedOut(time) && this.canStillUse(world, entity, time)) {
this.tick(world, entity, time);
} else {
this.doStop(world, entity, time);
}
+ this.timing.stopTiming(); // Paper - behavior timings
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
index 7970eebbd6935402223e6bba962bb8ba7d861dfd..fcdb9bde8e1605e30dde3e580491522d4b62cdc0 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/Sensor.java
@@ -19,8 +19,21 @@ public abstract class Sensor<E extends LivingEntity> {
private static final TargetingConditions ATTACK_TARGET_CONDITIONS_IGNORE_INVISIBILITY_AND_LINE_OF_SIGHT = TargetingConditions.forCombat().range(16.0D).ignoreLineOfSight().ignoreInvisibilityTesting();
private final int scanRate;
private long timeToTick;
+ // Paper start - configurable sensor tick rate and timings
+ private final String configKey;
+ private final co.aikar.timings.Timing timing;
+ // Paper end
public Sensor(int senseInterval) {
+ // Paper start - configurable sensor tick rate and timings
+ String key = io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(this.getClass().getName());
+ int lastSeparator = key.lastIndexOf('.');
+ if (lastSeparator != -1) {
+ key = key.substring(lastSeparator + 1);
+ }
+ this.configKey = key.toLowerCase(java.util.Locale.ROOT);
+ this.timing = co.aikar.timings.MinecraftTimings.getSensorTimings(configKey, senseInterval);
+ // Paper end
this.scanRate = senseInterval;
this.timeToTick = (long)RANDOM.nextInt(senseInterval);
}
@@ -31,8 +44,12 @@ public abstract class Sensor<E extends LivingEntity> {
public final void tick(ServerLevel world, E entity) {
if (--this.timeToTick <= 0L) {
- this.timeToTick = (long)this.scanRate;
+ // Paper start - configurable sensor tick rate and timings
+ this.timeToTick = java.util.Objects.requireNonNullElse(world.paperConfig().tickRates.sensor.get(entity.getType(), this.configKey), this.scanRate);
+ this.timing.startTiming();
+ // Paper end
this.doTick(world, entity);
+ this.timing.stopTiming(); // Paper - sensor timings
}
}