01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
24 Zeilen
1.6 KiB
Diff
24 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 17 Jan 2020 18:44:55 -0800
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Subject: [PATCH] Fix last firework in stack not having effects when dispensed
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- #2871
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CB used the resulting item in the dispenser rather than the item
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dispensed. The resulting item would have size == 0 and therefore
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be convertered to air, hence why the effects disappeared.
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diff --git a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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index 6219b89cf04febe0a8ceb93b4212827c297cf7aa..15fc100e468e68cbb0c43363c0eb25dc2ef8c6e0 100644
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--- a/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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+++ b/src/main/java/net/minecraft/core/dispenser/DispenseItemBehavior.java
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@@ -510,7 +510,7 @@ public interface DispenseItemBehavior {
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}
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itemstack1 = CraftItemStack.asNMSCopy(event.getItem());
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- FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.getLevel(), stack, pointer.x(), pointer.y(), pointer.x(), true);
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+ FireworkRocketEntity entityfireworks = new FireworkRocketEntity(pointer.getLevel(), itemstack1, pointer.x(), pointer.y(), pointer.x(), true); // Paper - GH-2871 - fix last firework in stack having no effects when dispensed
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DispenseItemBehavior.setEntityPokingOutOfBlock(pointer, entityfireworks, enumdirection);
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entityfireworks.shoot((double) enumdirection.getStepX(), (double) enumdirection.getStepY(), (double) enumdirection.getStepZ(), 0.5F, 1.0F);
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