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Paper-Old/patches/server/0257-Allow-chests-to-be-placed-with-NBT-data.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

32 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 8 Sep 2018 18:43:31 -0500
Subject: [PATCH] Allow chests to be placed with NBT data
diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index c0959edaef2bc0ebcfa482cd120855c23d83f2b8..4b41d2dd00c1b206c1419ba767a3474947664e53 100644
--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
@@ -360,6 +360,7 @@ public final class ItemStack {
enuminteractionresult = InteractionResult.FAIL; // cancel placement
// PAIL: Remove this when MC-99075 fixed
placeEvent.getPlayer().updateInventory();
+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
// revert back all captured blocks
world.preventPoiUpdated = true; // CraftBukkit - SPIGOT-5710
for (BlockState blockstate : blocks) {
diff --git a/src/main/java/net/minecraft/world/level/block/entity/ChestBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/ChestBlockEntity.java
index d4f5af759bbb6208432ad7b5002af5455dc7958c..a71414397bd45ee7bcacfeef0041d80dfa25f114 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/ChestBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/ChestBlockEntity.java
@@ -237,7 +237,7 @@ public class ChestBlockEntity extends RandomizableContainerBlockEntity implement
// CraftBukkit start
@Override
public boolean onlyOpCanSetNbt() {
- return true;
+ return false; // Paper
}
// CraftBukkit end
}