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Paper-Old/Spigot-Server-Patches/0416-Limit-Client-Sign-length-more.patch
Shane Freeder ea855e2b46 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Developers!: You will need to clean up your work/Minecraft/1.13.2 folder
for this

Also, restore a patch that was dropped in the last upstream

Bukkit Changes:
279eeab3 Fix command description not being set
96e2bb18 Remove debug print from SyntheticEventTest

CraftBukkit Changes:
d3ed1516 Fix dangerously threaded beacons
217a293d Don't relocate joptsimple to allow --help to work.
1be05a21 Prepare for imminent Java 12 release
a49270b2 Mappings Update
5259d80c SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports

Spigot Changes:
e6eb36f2 Rebuild patches
2019-03-20 01:55:16 +00:00

55 Zeilen
2.8 KiB
Diff

From 20caaee28c1b76471f55dd356568c9380c07df20 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 690d932e3..c4edb5b85 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -104,6 +104,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
private int E;
private int receivedMovePackets;
private int processedMovePackets;
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
@@ -2527,6 +2528,15 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
String[] lines = new String[4];
for (int i = 0; i < astring.length; ++i) {
+ // Paper start - cap line length - modified clients can send longer data than normal
+ if (MAX_SIGN_LINE_LENGTH > 0 && astring[i].length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = astring[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset > astring.length) {
+ astring[i] = astring[i].substring(0, offset);
+ }
+ }
+ // Paper end
lines[i] = SharedConstants.a(astring[i]); //Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
}
SignChangeEvent event = new SignChangeEvent((org.bukkit.craftbukkit.block.CraftBlock) player.getWorld().getBlockAt(x, y, z), this.server.getPlayer(this.player), lines);
--
2.21.0