Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/api/0110-Make-shield-blocking-delay-configurable.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

31 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 16 Jun 2018 01:17:39 -0500
Subject: [PATCH] Make shield blocking delay configurable
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 036936671d816fc553ad2fdf8324609ab610b7f5..75629874849e4cdcf0465b653f27baaca5247fea 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -712,5 +712,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param arrows Number of arrows to stick in this entity
*/
void setArrowsStuck(int arrows);
+
+ /**
+ * Get the delay (in ticks) before blocking is effective for this entity
+ *
+ * @return Delay in ticks
+ */
+ int getShieldBlockingDelay();
+
+ /**
+ * Set the delay (in ticks) before blocking is effective for this entity
+ *
+ * @param delay Delay in ticks
+ */
+ void setShieldBlockingDelay(int delay);
// Paper end
}