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Paper-Old/patches/server/0188-Configurable-sprint-interruption-on-attack.patch
Nassim Jahnke 08828fde02
More work
2022-07-27 21:49:24 +02:00

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 14 Apr 2018 20:20:46 +0200
Subject: [PATCH] Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index b8cddd5616522a6b0fd8d70620f3c3fffbf003dc..25c3164c9ad3c43d866069fcccb579a282b1ab78 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1302,7 +1302,11 @@ public abstract class Player extends LivingEntity {
}
this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
- this.setSprinting(false);
+ // Paper start - Configuration option to disable automatic sprint interruption
+ if (!level.paperConfig().misc.disableSprintInterruptionOnAttack) {
+ this.setSprinting(false);
+ }
+ // Paper end
}
if (flag3) {