1ef687a4a6
I suspect it deals with teleporting as it uses players current x/y/z Fixes #2803
24 Zeilen
1.0 KiB
Diff
24 Zeilen
1.0 KiB
Diff
From 86e26e7c235ffbd1dc52242b42c40ff55bef6b4c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 0244768f7..279c7a85f 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -226,6 +226,7 @@ public abstract class ChunkMapDistance {
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public void b(SectionPosition sectionposition, EntityPlayer entityplayer) {
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long i = sectionposition.u().pair();
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ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
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+ if (objectset == null) return; // Paper - mitigate weird state mismatch that this chunk isn't tracked.
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objectset.remove(entityplayer);
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if (objectset.isEmpty()) {
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--
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2.25.1
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