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Paper-Old/Spigot-Server-Patches/0183-Properly-fix-item-duplication-bug.patch
Aikar 094bb03a37
Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00

36 Zeilen
1.5 KiB
Diff

From 7271052824771f13c3f2d1af7dbf9fd6feb49aeb Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Tue, 27 Dec 2016 01:57:57 +0000
Subject: [PATCH] Properly fix item duplication bug
Credit to prplz for figuring out the real issue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 87967b687..0b71c4b90 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1491,7 +1491,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || !getBukkitEntity().isOnline();
+ return super.isFrozen() || (this.playerConnection != null && this.playerConnection.isDisconnected()); // Paper
}
@Override
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 45a50602b..33ae76415 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2632,6 +2632,6 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
// CraftBukkit start - Add "isDisconnected" method
public final boolean isDisconnected() {
- return !this.player.joining && !this.networkManager.isConnected();
+ return (!this.player.joining && !this.networkManager.isConnected()) || this.processedDisconnect; // Paper
}
}
--
2.16.1