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Paper-Old/patches/server/0288-Limit-Client-Sign-length-more.patch
Jake Potrebic 1d7d7e92f2
301
2024-04-23 22:43:09 -07:00

57 Zeilen
3.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index ba6944eb4602549ef139a427788f8175ce912677..eae6e3aeaca1b567698eaa05ed02c6c45717d7f6 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -300,6 +300,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
private final MessageSignatureCache messageSignatureCache = MessageSignatureCache.createDefault();
private final FutureChain chatMessageChain;
private boolean waitingForSwitchToConfig;
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80); // Paper - Limit client sign length
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player, CommonListenerCookie clientData) {
super(server, connection, clientData, player); // CraftBukkit
@@ -3144,7 +3145,19 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
@Override
public void handleSignUpdate(ServerboundSignUpdatePacket packet) {
- List<String> list = (List) Stream.of(packet.getLines()).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper start - Limit client sign length
+ String[] lines = packet.getLines();
+ for (int i = 0; i < lines.length; ++i) {
+ if (MAX_SIGN_LINE_LENGTH > 0 && lines[i].length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = lines[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < lines[i].length()) {
+ lines[i] = lines[i].substring(0, offset); // this will break any filtering, but filtering is NYI as of 1.17
+ }
+ }
+ }
+ List<String> list = (List) Stream.of(lines).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper end - Limit client sign length
this.filterTextPacket(list).thenAcceptAsync((list1) -> {
this.updateSignText(packet, list1);