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Paper-Old/Spigot-Server-Patches/0487-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch
Aikar f37381ea8a
Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:28:47 -04:00

31 Zeilen
1.4 KiB
Diff

From c1c61c4f63743bd676ae7e63c4f1cc6e69c2d3f3 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world
The code following this has better support for null worlds to move
them back to the world spawn.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 01330045c0f..9bb5a4bcf1e 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1790,9 +1790,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
bworld = server.getWorld(worldName);
}
- if (bworld == null) {
- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
- }
+ // Paper start - Move player to spawn point if spawn in unloaded world
+ // if (bworld == null) {
+ // bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
+ // }
+ // Paper end
spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
}
--
2.26.2