f37381ea8a
Removes synchronization from sending packets Makes normal packet sends no longer need to be wrapped and queued like it use to work. Adds more packet queue immunities on top of keep alive to let the following scenarios go out without delay: - Keep Alive - Chat - Kick - All of the packets during the Player Joined World event Hoping that latter one helps join timeout issues more too for slow connections. Removes processing packet queue off of main thread - for the few cases where it is allowed, order is not necessary nor should it even be happening concurrently in first place (handshaking/login/status) Ensures packets sent asynchronously are dispatched on main thread This helps ensure safety for ProtocolLib as packet listeners are commonly accessing world state. This will allow you to schedule a packet to be sent async, but itll be dispatched sync for packet listeners to process. This should solve some deadlock risks This may provide a decent performance improvement because thread synchronization incurs a cache reset so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really hot activity.
24 Zeilen
1.0 KiB
Diff
24 Zeilen
1.0 KiB
Diff
From 170facae670205f822b89153dbe25d9c7eeb2c98 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 0244768f76d..279c7a85fb5 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -226,6 +226,7 @@ public abstract class ChunkMapDistance {
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public void b(SectionPosition sectionposition, EntityPlayer entityplayer) {
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long i = sectionposition.u().pair();
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ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
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+ if (objectset == null) return; // Paper - mitigate weird state mismatch that this chunk isn't tracked.
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objectset.remove(entityplayer);
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if (objectset.isEmpty()) {
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--
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2.26.2
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