d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
20 Zeilen
1.4 KiB
Diff
20 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
|
|
Date: Tue, 17 Nov 2020 19:13:09 +0200
|
|
Subject: [PATCH] Expose world spawn angle
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index a9f61042c961dc4ffc12b9e8ff66001205e41511..4e28eca701b91d1533b5eeffc96b66c4e71da1db 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -816,7 +816,7 @@ public abstract class PlayerList {
|
|
if (location == null) {
|
|
worldserver1 = this.server.getLevel(Level.OVERWORLD);
|
|
blockposition = entityplayer1.getSpawnPoint(worldserver1);
|
|
- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
|
|
+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
|
|
}
|
|
|
|
Player respawnPlayer = entityplayer1.getBukkitEntity();
|