3faaaab75d
Some pretty micro optimizations, but this is the hottest method in the server.... This will drastically reduce number of operations to perform getType the 2 previous patches was squashed into 1
28 Zeilen
1.1 KiB
Diff
28 Zeilen
1.1 KiB
Diff
From 9ca0316efd9a773e426f3327a6e2cd14c9d6aa86 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Tue, 29 Mar 2016 20:19:20 -0400
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Subject: [PATCH] Fix some players not being kicked on shutdown
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 540e178..5ff5017 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1296,9 +1296,11 @@ public abstract class PlayerList {
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}
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public void u() {
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- for (int i = 0; i < this.players.size(); ++i) {
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- ((EntityPlayer) this.players.get(i)).playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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+ // Paper start - Fix players being skipped due to concurrent list modification
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+ for (EntityPlayer player : com.google.common.collect.ImmutableList.copyOf(this.players)) {
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+ player.playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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}
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+ // Paper end
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}
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--
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2.9.0
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