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Paper-Old/patches/server/0685-Optimize-anyPlayerCloseEnoughForSpawning-to-use-dist.patch
Nassim Jahnke c0936a71bd
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01aa02eb PR-858: Add LivingEntity#playHurtAnimation()
9421320f PR-884: Refinements to new ban API for improved compatibility and correctness
37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API
4eeb174b All smithing inventories are now the new smithing inventory
f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop
e7a807fa PR-879: Add Player#sendHealthUpdate()
692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml
2d033390 SPIGOT-7403: Add direct API for waxed signs
16a08373 PR-876: Add missing Raider API and 'no action ticks'

CraftBukkit Changes:
b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation()
95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities
0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness
0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit
648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API
31fe848d6 All smithing inventories are now the new smithing inventory
9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table
9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop
3be9ac171 PR-1220: Add Player#sendHealthUpdate()
c1279f775 PR-1209: Clean up various patches
c432e4397 Fix Raider#setCelebrating() implementation
504d96665 SPIGOT-7403: Add direct API for waxed signs
c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks'
85b89c3dd Increase outdated build delay

Spigot Changes:
9ebce8af Rebuild patches
64b565e6 Rebuild patches
2023-07-04 10:22:56 +02:00

347 Zeilen
22 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 5 May 2020 20:40:53 -0700
Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
Use a distance map to find the players in range quickly
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index c5389e7f3665c06e487dfde3200b7e229694fbd2..4164204ba80f68a768de0ed1721c6447b972a631 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -79,16 +79,29 @@ public class ChunkHolder {
// Paper start
public void onChunkAdd() {
-
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
+ long key = io.papermc.paper.util.MCUtil.getCoordinateKey(this.pos);
+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
}
public void onChunkRemove() {
-
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
+ this.playersInMobSpawnRange = null;
+ this.playersInChunkTickRange = null;
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
}
// Paper end
public final io.papermc.paper.chunk.system.scheduling.NewChunkHolder newChunkHolder; // Paper - rewrite chunk system
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
+ // cached here to avoid a map lookup
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
+
// Paper start - replace player chunk loader
private final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> playersSentChunkTo = new com.destroystokyo.paper.util.maplist.ReferenceList<>();
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 93dea79180ebaef3ffb6abffd47f0026a91406cd..4e65e1d2d1538366f554d94bff31ab74c2e8a225 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -174,12 +174,24 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return net.minecraft.server.MinecraftServer.getServer().getScaledTrackingDistance(vanilla);
}
// Paper end - use distance map to optimise tracker
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ // A note about the naming used here:
+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
+ // mob spawn range. However, spigot makes the spawn range configurable by
+ // checking if the chunk is in the tick range (8) and the spawn range
+ // obviously this means a spawn range > 8 cannot be implemented
+
+ // these maps are named after spigot's uses
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
void addPlayerToDistanceMaps(ServerPlayer player) {
this.level.playerChunkLoader.addPlayer(player); // Paper - replace chunk loader
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.add(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
@@ -198,6 +210,10 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
void removePlayerFromDistanceMaps(ServerPlayer player) {
this.level.playerChunkLoader.removePlayer(player); // Paper - replace chunk loader
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerMobSpawnMap.remove(player);
+ this.playerChunkTickRangeMap.remove(player);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.remove(player);
@@ -215,6 +231,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
this.level.playerChunkLoader.updatePlayer(player); // Paper - replace chunk loader
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
// Paper start - per player mob spawning
if (this.playerMobDistanceMap != null) {
this.playerMobDistanceMap.update(player, chunkX, chunkZ, io.papermc.paper.chunk.system.ChunkSystem.getTickViewDistance(player));
@@ -353,6 +370,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.playerEntityTrackerTrackMaps[ordinal] = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
}
// Paper end - use distance map to optimise entity tracker
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInChunkTickRange = newState;
+ }
+ },
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInChunkTickRange = newState;
+ }
+ });
+ this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInMobSpawnRange = newState;
+ }
+ },
+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
+ if (playerChunk != null) {
+ playerChunk.playersInMobSpawnRange = newState;
+ }
+ });
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
protected ChunkGenerator generator() {
@@ -927,43 +976,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return this.anyPlayerCloseEnoughForSpawning(pos, false);
}
- boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
- int chunkRange = level.spigotConfig.mobSpawnRange;
- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
-
- final int finalChunkRange = chunkRange; // Paper for lambda below
- //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
- double blockRange = 16384.0D; // Paper
- // Spigot end
- long i = chunkcoordintpair.toLong();
+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
+ }
- if (!this.distanceManager.hasPlayersNearby(i)) {
+ final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
+ // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
+ // tested and confirmed via System.nanoTime()
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
+ if (playersInRange == null) {
return false;
- } else {
- Iterator iterator = this.playerMap.getPlayers(i).iterator();
-
- ServerPlayer entityplayer;
+ }
+ Object[] backingSet = playersInRange.getBackingSet();
- do {
- if (!iterator.hasNext()) {
- return false;
+ if (reducedRange) {
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
+ Object raw = backingSet[i];
+ if (!(raw instanceof ServerPlayer player)) {
+ continue;
}
-
- entityplayer = (ServerPlayer) iterator.next();
- // Paper start - add PlayerNaturallySpawnCreaturesEvent
- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
- blockRange = 16384.0D;
- if (reducedRange) {
- event = entityplayer.playerNaturallySpawnedEvent;
- if (event == null || event.isCancelled()) return false;
- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
+ // don't check spectator and whatnot, already handled by mob spawn map update
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
+ return true; // in range
}
- // Paper end
- } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
-
- return true;
+ }
+ } else {
+ final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
+ // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
+ for (int i = 0, len = backingSet.length; i < len; ++i) {
+ Object raw = backingSet[i];
+ if (!(raw instanceof ServerPlayer player)) {
+ continue;
+ }
+ // don't check spectator and whatnot, already handled by mob spawn map update
+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
+ return true; // in range
+ }
+ }
}
+ // no players in range
+ return false;
+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
}
public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 0a926afa06a5e37cf2650afa1b5099a2a9ffa659..ae4a4710ba07614be42cdcbf52cee04cfa08466b 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -50,7 +50,7 @@ public abstract class DistanceManager {
private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
// Paper - rewrite chunk system
- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
+ public static final int MOB_SPAWN_RANGE = 8; // private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8); // Paper - no longer used
// Paper - rewrite chunk system
private final ChunkMap chunkMap; // Paper
@@ -136,7 +136,7 @@ public abstract class DistanceManager {
long i = chunkcoordintpair.toLong();
// Paper - no longer used
- this.naturalSpawnChunkCounter.update(i, 0, true);
+ //this.naturalSpawnChunkCounter.update(i, 0, true); // Paper - no longer used
//this.playerTicketManager.update(i, 0, true); // Paper - no longer used
//this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
}
@@ -150,7 +150,7 @@ public abstract class DistanceManager {
if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
if (objectset == null || objectset.isEmpty()) { // Paper
this.playersPerChunk.remove(i);
- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
+ // this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
//this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
//this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); // Paper - no longer used
}
@@ -192,13 +192,17 @@ public abstract class DistanceManager {
}
public int getNaturalSpawnChunkCount() {
- this.naturalSpawnChunkCounter.runAllUpdates();
- return this.naturalSpawnChunkCounter.chunks.size();
+ // Paper start - use distance map to implement
+ // note: this is the spawn chunk count
+ return this.chunkMap.playerChunkTickRangeMap.size();
+ // Paper end - use distance map to implement
}
public boolean hasPlayersNearby(long chunkPos) {
- this.naturalSpawnChunkCounter.runAllUpdates();
- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
+ // Paper start - use distance map to implement
+ // note: this is the is spawn chunk method
+ return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
+ // Paper end - use distance map to implement
}
public String getDebugStatus() {
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 3f5d572994bc8b3f1e106105dc0bb202ad005b8c..5c5fe2087a7617324ab8e18389e3ffa9ac413026 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -517,6 +517,37 @@ public class ServerChunkCache extends ChunkSource {
if (flag) {
this.chunkMap.tick();
} else {
+ // Paper start - optimize isOutisdeRange
+ ChunkMap playerChunkMap = this.chunkMap;
+ for (ServerPlayer player : this.level.players) {
+ if (!player.affectsSpawning || player.isSpectator()) {
+ playerChunkMap.playerMobSpawnMap.remove(player);
+ continue;
+ }
+
+ int viewDistance = this.chunkMap.getEffectiveViewDistance();
+
+ // copied and modified from isOutisdeRange
+ int chunkRange = level.spigotConfig.mobSpawnRange;
+ chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
+
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
+ event.callEvent();
+ if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
+ playerChunkMap.playerMobSpawnMap.remove(player);
+ continue;
+ }
+
+ int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
+ int chunkX = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getX());
+ int chunkZ = io.papermc.paper.util.MCUtil.getChunkCoordinate(player.getZ());
+
+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
+ player.playerNaturallySpawnedEvent = event;
+ }
+ // Paper end - optimize isOutisdeRange
LevelData worlddata = this.level.getLevelData();
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
@@ -560,15 +591,7 @@ public class ServerChunkCache extends ChunkSource {
boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
Collections.shuffle(list);
- // Paper start - call player naturally spawn event
- int chunkRange = level.spigotConfig.mobSpawnRange;
- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
- chunkRange = Math.min(chunkRange, 8);
- for (ServerPlayer entityPlayer : this.level.players()) {
- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
- entityPlayer.playerNaturallySpawnedEvent.callEvent();
- };
- // Paper end
+ // Paper - moved natural spawn event up
Iterator iterator1 = list.iterator();
while (iterator1.hasNext()) {
@@ -576,9 +599,9 @@ public class ServerChunkCache extends ChunkSource {
LevelChunk chunk1 = chunkproviderserver_a.chunk;
ChunkPos chunkcoordintpair = chunk1.getPos();
- if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
+ if (this.level.isNaturalSpawningAllowed(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
chunk1.incrementInhabitedTime(j);
- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 1511d45eb61e72e73bc17cfe03fbb6c22f9dd128..7b8e06fc7e2d422ba0e996d6de3f769e995cc6e5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -273,6 +273,7 @@ public class ServerPlayer extends Player {
public Integer clientViewDistance;
// CraftBukkit end
public boolean isRealPlayer; // Paper
+ public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - there are a lot of changes to do if we change all methods leading to the event