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Paper-Old/patches/server/0618-Add-back-EntityPortalExitEvent.patch
2024-01-24 17:14:57 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 16 May 2021 09:39:46 -0700
Subject: [PATCH] Add back EntityPortalExitEvent
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index fb085b7c72896bc6e5223eb2d87d1e6b435114dc..8825afb72b3d85840a15b02dbd3d914de06a62a8 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -3272,6 +3272,28 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
} else {
// CraftBukkit start
worldserver = shapedetectorshape.world;
+ // Paper start - Call EntityPortalExitEvent
+ CraftEntity bukkitEntity = this.getBukkitEntity();
+ Vec3 position = shapedetectorshape.pos;
+ float yaw = shapedetectorshape.yRot;
+ float pitch = bukkitEntity.getLocation().getPitch(); // Keep entity pitch as per moveTo line below
+ Vec3 velocity = shapedetectorshape.speed;
+ org.bukkit.event.entity.EntityPortalExitEvent event = new org.bukkit.event.entity.EntityPortalExitEvent(bukkitEntity,
+ bukkitEntity.getLocation(), new Location(worldserver.getWorld(), position.x, position.y, position.z, yaw, pitch),
+ bukkitEntity.getVelocity(), org.bukkit.craftbukkit.util.CraftVector.toBukkit(shapedetectorshape.speed));
+ event.callEvent();
+ if (this.isRemoved()) {
+ return null;
+ }
+
+ if (!event.isCancelled() && event.getTo() != null) {
+ worldserver = ((CraftWorld) event.getTo().getWorld()).getHandle();
+ position = new Vec3(event.getTo().getX(), event.getTo().getY(), event.getTo().getZ());
+ yaw = event.getTo().getYaw();
+ pitch = event.getTo().getPitch();
+ velocity = org.bukkit.craftbukkit.util.CraftVector.toNMS(event.getAfter());
+ }
+ // Paper end - Call EntityPortalExitEvent
if (worldserver == this.level) {
// SPIGOT-6782: Just move the entity if a plugin changed the world to the one the entity is already in
this.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, shapedetectorshape.xRot);
@@ -3291,8 +3313,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
if (entity != null) {
entity.restoreFrom(this);
- entity.moveTo(shapedetectorshape.pos.x, shapedetectorshape.pos.y, shapedetectorshape.pos.z, shapedetectorshape.yRot, entity.getXRot());
- entity.setDeltaMovement(shapedetectorshape.speed);
+ entity.moveTo(position.x, position.y, position.z, yaw, pitch); // Paper - EntityPortalExitEvent
+ entity.setDeltaMovement(velocity); // Paper - EntityPortalExitEvent
// CraftBukkit start - Don't spawn the new entity if the current entity isn't spawned
if (this.inWorld) {
worldserver.addDuringTeleport(entity);