d385af0e01
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0a4b84d6 SPIGOT-7003: Add missing PlayerAnimationType 830db7d5 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas 20caf8ff PR-754: Add DamageCause.SONIC_BOOM CraftBukkit Changes: 576a03704 SPIGOT-7003: Add missing PlayerAnimationType 0dcc5fdd0 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas d75aacb43 Update Netty version 3b34c6bea SPIGOT-7044: Modified RandomSourceWrapper to ensure random is not null before setting seed 4b60bfd18 PR-1059: Add DamageCause.SONIC_BOOM
46 Zeilen
3.4 KiB
Diff
46 Zeilen
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 17:17:47 -0700
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Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d9d0811cef7a5fcbc7f4fcb9de6a874268345b16..dde41b71132354eb52fe34408afcbade41da41f3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2674,7 +2674,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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case PERFORM_RESPAWN:
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if (this.player.wonGame) {
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this.player.wonGame = false;
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- this.player = this.server.getPlayerList().respawn(this.player, true);
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+ this.player = this.server.getPlayerList().respawn(this.player, this.server.getLevel(this.player.getRespawnDimension()), true, null, true, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL); // Paper - add isEndCreditsRespawn argument
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CriteriaTriggers.CHANGED_DIMENSION.trigger(this.player, Level.END, Level.OVERWORLD);
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} else {
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if (this.player.getHealth() > 0.0F) {
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index fec39b8a3f67af2628913056634d6ee62b77d05d..a4278a4ca0b41813b8f88d01dcc8d75b4f458908 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -810,6 +810,12 @@ public abstract class PlayerList {
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}
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public ServerPlayer respawn(ServerPlayer entityplayer, ServerLevel worldserver, boolean flag, Location location, boolean avoidSuffocation) {
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+ // Paper start
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+ return respawn(entityplayer, worldserver, flag, location, avoidSuffocation, new org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag[0]);
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+ }
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+
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+ public ServerPlayer respawn(ServerPlayer entityplayer, ServerLevel worldserver, boolean flag, Location location, boolean avoidSuffocation, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag...respawnFlags) {
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+ // Paper end
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entityplayer.stopRiding(); // CraftBukkit
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this.players.remove(entityplayer);
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this.playersByName.remove(entityplayer.getScoreboardName().toLowerCase(java.util.Locale.ROOT)); // Spigot
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@@ -901,7 +907,7 @@ public abstract class PlayerList {
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}
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Player respawnPlayer = entityplayer1.getBukkitEntity();
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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if (entityplayer.connection.isDisconnected()) {
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