ea0b63992c
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 4727d326 Don't let Sign extend SignSide, mark API as experimental 9b29bdcc PR-845: Add preliminary support for multi sided signs CraftBukkit Changes: b346a5f6d PR-1170: Add preliminary support for multi sided signs 86c816189 Update SQLite version d9324b4bc Fix addition of custom smithing trim / transform recipes Spigot Changes: 7d7b241e Rebuild patches
34 Zeilen
1.6 KiB
Diff
34 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Mon, 4 Feb 2019 23:33:24 -0500
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Subject: [PATCH] Block Entity#remove from being called on Players
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This doesn't result in the same behavior as other entities and causes
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several problems. Anyone ever complain about the "Cannot send chat
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message" thing? That's one of the issues this causes, among others.
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If a plugin developer can come up with a valid reason to call this on a
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Player we will look at limiting the scope of this change. It appears to
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be unintentional in the few cases we've seen so far.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index a87007a67ee1188150abab643329fa7314f9e583..fefe3dc1597d7449e0138be2f60918b06864108a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2848,6 +2848,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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public void resetCooldown() {
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getHandle().resetAttackStrengthTicker();
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}
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+
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+ @Override
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+ public void remove() {
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+ if (this.getHandle().getClass().equals(ServerPlayer.class)) { // special case for NMS plugins inheriting
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+ throw new UnsupportedOperationException("Calling Entity#remove on players produces undefined (bad) behavior");
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+ } else {
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+ super.remove();
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+ }
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+ }
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// Paper end
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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