a4647a8a71
Fix empty `ench` tags being wiped by the meta system SpigotMC/Spigot@cc9a1a417f Add Hunger Config Values SpigotMC/Spigot@2cd515e224 Make debug logging togglable SpigotMC/Spigot@d31b1d616f Spigot has implemented a system of hunger exhaustion similar to ours, as such a lot of config values have been moved there. Our exhaustion patch has been trimmed and only a few values for exhaustion remain in paper.yml, the others now sit in spigot.yml
39 Zeilen
1.9 KiB
Diff
39 Zeilen
1.9 KiB
Diff
From 02810be39c90969e1bddb98ce902d19063d53171 Mon Sep 17 00:00:00 2001
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From: Dmck2b <itallhappenedverysuddenly@gmail.com>
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Date: Thu, 10 Jul 2014 16:57:10 +0100
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Subject: [PATCH] Allow for toggling of spawn chunks
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Now with 100% more confirmed working by creator
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 7281b59..0358c7c 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -222,6 +222,7 @@ public abstract class World implements IBlockAccess {
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this.ticksPerAnimalSpawns = this.getServer().getTicksPerAnimalSpawns(); // CraftBukkit
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this.ticksPerMonsterSpawns = this.getServer().getTicksPerMonsterSpawns(); // CraftBukkit
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// CraftBukkit end
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+ this.keepSpawnInMemory = this.paperSpigotConfig.keepSpawnInMemory; // PaperSpigot
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// Spigot start
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this.chunkTickRadius = (byte) ( ( this.getServer().getViewDistance() < 7 ) ? this.getServer().getViewDistance() : 7 );
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this.chunkTickList = new net.minecraft.util.gnu.trove.map.hash.TLongShortHashMap( spigotConfig.chunksPerTick * 5, 0.7f, Long.MIN_VALUE, Short.MIN_VALUE );
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index 1e1a382..ca977bc 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -147,4 +147,11 @@ public class PaperSpigotWorldConfig
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softDespawnDistance = softDespawnDistance*softDespawnDistance;
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hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
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}
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+
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+ public boolean keepSpawnInMemory;
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+ private void keepSpawnInMemory()
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+ {
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+ keepSpawnInMemory = getBoolean( "keep-spawn-loaded", true );
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+ log( "Keep spawn chunk loaded: " + keepSpawnInMemory );
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+ }
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}
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--
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1.9.1
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