bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
25 Zeilen
1.5 KiB
Diff
25 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 13 Apr 2022 08:25:42 +0100
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Subject: [PATCH] Prevent tile entity copies loading chunks
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index fce18ec126c3019249d2630dce1d8efa9d8f326b..1a38e20ed90e2bb110a7ffbd9195b4b01650b17f 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3187,7 +3187,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level().isLoaded(blockposition)) {
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- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
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+ // Paper start
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+ BlockEntity tileentity = null;
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+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
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+ tileentity = this.player.level().getBlockEntity(blockposition);
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+ }
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+ // Paper end
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if (tileentity != null) {
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tileentity.saveToItem(itemstack);
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