bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
69 Zeilen
3.9 KiB
Diff
69 Zeilen
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Thu, 11 Mar 2021 03:03:32 -0800
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Subject: [PATCH] Do not run close logic for inventories on chunk unload
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Still call the event and change the active container though. We
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want to avoid close logic because it's possible to load the
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chunk through it. This should also be OK from a leak prevention/
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state desync POV because the TE is getting unloaded anyways.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 9fd3eca485fc71e5da142f8b6763e44691e3f41c..48513493d92ea0fe5e2cb4f021c843b10caab062 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1555,9 +1555,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// Spigot Start
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for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
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if (tileentity instanceof net.minecraft.world.Container) {
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+ // Paper start - this area looks like it can load chunks, change the behavior
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+ // chests for example can apply physics to the world
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+ // so instead we just change the active container and call the event
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for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
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- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
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+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
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}
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+ // Paper end
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}
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}
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// Spigot End
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index c358a078bdbb672b41f606cf83353fc35bcb4b15..0ee7c54e4e46bc35e5a7b01ddd408bdbe0e3d1c1 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1617,6 +1617,18 @@ public class ServerPlayer extends Player {
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this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
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this.doCloseContainer();
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}
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+ // Paper start - special close for unloaded inventory
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+ @Override
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+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ // copied from above
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+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
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+ // Paper end
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+ // copied from below
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+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
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+ this.containerMenu = this.inventoryMenu;
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+ // do not run close logic
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+ }
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+ // Paper end - special close for unloaded inventory
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@Override
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public void doCloseContainer() {
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 8dd7a1405997a7e90aab01ca7c20a616b15ca761..85799b95bab12b5a060246f20364e9440e56a3ed 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -508,6 +508,11 @@ public abstract class Player extends LivingEntity {
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this.containerMenu = this.inventoryMenu;
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}
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// Paper end
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+ // Paper start - special close for unloaded inventory
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+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ this.containerMenu = this.inventoryMenu;
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+ }
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+ // Paper end - special close for unloaded inventory
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public void closeContainer() {
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this.containerMenu = this.inventoryMenu;
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