bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
40 Zeilen
1.8 KiB
Diff
40 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: giacomo <32515303+giacomozama@users.noreply.github.com>
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Date: Sat, 10 Oct 2020 12:15:33 +0200
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Subject: [PATCH] Fixed TileEntityBell memory leak
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TileEntityBell has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
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index 30e9d4b20005dc6d20baf578f2ae958bdfcea02a..b446d6549922f3dabaaa05793d8ee3eb45566ac3 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
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@@ -63,6 +63,11 @@ public class BellBlockEntity extends BlockEntity {
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if (blockEntity.ticks >= 50) {
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blockEntity.shaking = false;
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+ // Paper start
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+ if (!blockEntity.resonating) {
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+ blockEntity.nearbyEntities.clear();
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+ }
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+ // Paper end
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blockEntity.ticks = 0;
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}
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@@ -76,6 +81,7 @@ public class BellBlockEntity extends BlockEntity {
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++blockEntity.resonationTicks;
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} else {
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bellEffect.run(world, pos, blockEntity.nearbyEntities);
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+ blockEntity.nearbyEntities.clear(); // Paper
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blockEntity.resonating = false;
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}
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}
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@@ -125,6 +131,7 @@ public class BellBlockEntity extends BlockEntity {
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}
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}
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+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper
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}
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private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {
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