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Paper-Old/Spigot-Server-Patches/0148-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch
Spottedleaf b5b481da62 Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00

23 Zeilen
1.2 KiB
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From 82970c53b5f0fc7f3efa48dc5f603bbe300ebbc9 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 1370565b36..8e40027acf 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -293,7 +293,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
--
2.21.0