e56bbcdcda
may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
61 Zeilen
2.9 KiB
Diff
61 Zeilen
2.9 KiB
Diff
From 426c5a1d94eef4816e659f6384148abc4e849b26 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 14 Apr 2016 21:01:39 -0400
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Subject: [PATCH] Fix Bugs with Spigot Mob Spawn Logic
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Spigot drastically altered vanilla mob spawn logic and caused a few issues.
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1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
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other entities in the world, and causing the world to go over its intended limit.
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Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API
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2) Spigot was using 16x16 division instead of vanilla 17x17 division.
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This patch returns mob counting to use all loaded chunks, and 17x17 division.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 7144227..b94cdad 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -674,7 +674,7 @@ public class Chunk {
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i = this.entitySlices.length - 1;
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}
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- this.entitySlices[i].remove(entity);
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+ if (!this.entitySlices[i].remove(entity)) { return; } // Paper
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// Paper start - update counts
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if (entity instanceof EntityItem) {
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itemCounts[i]--;
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 9fd0473..a034db2 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -21,6 +21,15 @@ public final class SpawnerCreature {
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// Spigot start - get entity count only from chunks being processed in b
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private int getEntityCount(WorldServer server, Class oClass)
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{
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+ // Paper start - use entire world, not just active chunks. Spigot broke vanilla expectations.
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+ if (true) {
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+ return server
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+ .getChunkProviderServer()
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+ .chunks.values()
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+ .stream()
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+ .collect(java.util.stream.Collectors.summingInt(c -> c.entityCount.get(oClass)));
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+ }
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+ // Paper end
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int i = 0;
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Iterator<Long> it = this.b.iterator();
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while ( it.hasNext() )
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@@ -126,7 +135,7 @@ public final class SpawnerCreature {
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int l1 = limit * i / a; // CraftBukkit - use per-world limits
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*/ // Paper end
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- if ((mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * i / 256) {
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+ if ((mobcnt = getEntityCount(worldserver, enumcreaturetype.a())) <= limit * i / 289) { // Paper - use 17x17 like vanilla (a at top of file)
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BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
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Iterator iterator1 = this.b.iterator();
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--
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2.8.2
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