ac554ad46d
Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fa99e752 PR-1007: Add ItemMeta#getAsComponentString() 94a91782 Fix copy-pasted BlockType.Typed documentation 9b34ac8c Largely restore deprecated PotionData API 51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5 702d15fe Fix Javadoc reference 42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them 237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more 87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent CraftBukkit Changes: 4af0f22e8 SPIGOT-7664: Item meta should prevail over block states c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot 124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects 66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API 6118e5398 Fix regression listening to minecraft:brand custom payloads c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check 12360a7ec Remove unused imports 147b098b4 PR-1397: Add ItemMeta#getAsComponentString() 428aefe0e Largely restore deprecated PotionData API afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them 8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent 4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it 441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets 0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA 2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent 741b84480 PR-1390: Improve internal handling of damage sources 0364df4e1 SPIGOT-7657: Error when loading angry entities
39 Zeilen
2.0 KiB
Diff
39 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aeltumn <daniel@goossens.ch>
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Date: Thu, 24 Aug 2023 13:05:07 +0200
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Subject: [PATCH] Add OfflinePlayer#isConnected
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This adds an alternative to OfflinePlayer#isOnline that returns true only if the same instance of the player is still online. This is generally more useful than isOnline as it allows you to determine if you have an instance of a Player that still exists. If a player relogs an old Player instance becomes unlinked leading to e.g. messages sent to the old player no longer arriving despite isOnline returning true. Checking against isConnected is more useful there to discard invalid instances.
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diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
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index 6a84c3d0d15251694bb7a05393b9ff7a4d8e0617..30298a629b39bd43ce14b414fc697b2dfcbea89c 100644
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--- a/src/main/java/org/bukkit/OfflinePlayer.java
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+++ b/src/main/java/org/bukkit/OfflinePlayer.java
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@@ -24,10 +24,26 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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/**
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* Checks if this player is currently online
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*
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+ * It should be noted that this will return true if any instance of this player is
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+ * online! This instance may have disconnected. If you wish to check if this specific
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+ * instance of the player is still online, see {@link OfflinePlayer#isConnected()}.
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+ *
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* @return true if they are online
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*/
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public boolean isOnline();
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+ // Paper start
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+ /**
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+ * Checks whether the connection to this player is still valid. This will return
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+ * true as long as this specific instance of the player is still connected. This
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+ * will return false after this instance has disconnected, even if the same player
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+ * has reconnected since.
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+ *
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+ * @return true if this player instance is connected
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+ */
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+ public boolean isConnected();
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+ // Paper end
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+
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/**
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* Returns the name of this player
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* <p>
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