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Paper-Old/patches/api/0018-Add-view-distance-API.patch
2024-04-23 10:02:08 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Mon, 29 Feb 2016 18:05:37 -0600
Subject: [PATCH] Add view distance API
Add per player no-tick, tick, and send view distances.
Also add send/no-tick view distance to World.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index a9858c2559f0921613b19710135cc6e060488e96..890ae536fdaff11055b72b1be0fbf3766a41812c 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -2941,6 +2941,66 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@NotNull
public Set<FeatureFlag> getFeatureFlags();
+ // Paper start - view distance api
+ /**
+ * Sets the view distance for this world.
+ * @param viewDistance view distance in [2, 32]
+ */
+ void setViewDistance(int viewDistance);
+
+ /**
+ * Sets the simulation distance for this world.
+ * @param simulationDistance simulation distance in [2, 32]
+ */
+ void setSimulationDistance(int simulationDistance);
+
+ /**
+ * Returns the no-tick view distance for this world.
+ * <p>
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
+ * be set to tick.
+ * </p>
+ * @return The no-tick view distance for this world.
+ * @deprecated Use {@link #getViewDistance()}
+ */
+ @Deprecated
+ default int getNoTickViewDistance() {
+ return this.getViewDistance();
+ }
+
+ /**
+ * Sets the no-tick view distance for this world.
+ * <p>
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
+ * be set to tick.
+ * </p>
+ * @param viewDistance view distance in [2, 32]
+ * @deprecated Use {@link #setViewDistance(int)}
+ */
+ @Deprecated
+ default void setNoTickViewDistance(int viewDistance) {
+ this.setViewDistance(viewDistance);
+ }
+
+ /**
+ * Gets the sending view distance for this world.
+ * <p>
+ * Sending view distance is the view distance where chunks will load in for players in this world.
+ * </p>
+ * @return The sending view distance for this world.
+ */
+ int getSendViewDistance();
+
+ /**
+ * Sets the sending view distance for this world.
+ * <p>
+ * Sending view distance is the view distance where chunks will load in for players in this world.
+ * </p>
+ * @param viewDistance view distance in [2, 32] or -1
+ */
+ void setSendViewDistance(int viewDistance);
+ // Paper end - view distance api
+
/**
* Gets all generated structures that intersect the chunk at the given
* coordinates. <br>
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index f868eb1609f7c905fe6ebcf088a0a3030af55e92..5d5d37e2ebbbe4d2641177c7d174059ba29bb688 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2544,6 +2544,82 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param affects Whether the player can affect mob spawning
*/
public void setAffectsSpawning(boolean affects);
+
+ /**
+ * Gets the view distance for this player
+ *
+ * @return the player's view distance
+ * @see org.bukkit.World#getViewDistance()
+ */
+ public int getViewDistance();
+
+ /**
+ * Sets the view distance for this player
+ *
+ * @param viewDistance the player's view distance
+ * @see org.bukkit.World#setViewDistance(int)
+ */
+ public void setViewDistance(int viewDistance);
+
+ /**
+ * Gets the simulation distance for this player
+ *
+ * @return the player's simulation distance
+ */
+ public int getSimulationDistance();
+
+ /**
+ * Sets the simulation distance for this player
+ *
+ * @param simulationDistance the player's new simulation distance
+ */
+ public void setSimulationDistance(int simulationDistance);
+
+ /**
+ * Gets the no-ticking view distance for this player.
+ * <p>
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
+ * be set to tick.
+ * </p>
+ * @return The no-tick view distance for this player.
+ * @deprecated Use {@link #getViewDistance()}
+ */
+ @Deprecated
+ default int getNoTickViewDistance() {
+ return this.getViewDistance();
+ }
+
+ /**
+ * Sets the no-ticking view distance for this player.
+ * <p>
+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
+ * be set to tick.
+ * </p>
+ * @param viewDistance view distance in [2, 32] or -1
+ * @deprecated Use {@link #setViewDistance(int)}
+ */
+ @Deprecated
+ default void setNoTickViewDistance(int viewDistance) {
+ this.setViewDistance(viewDistance);
+ }
+
+ /**
+ * Gets the sending view distance for this player.
+ * <p>
+ * Sending view distance is the view distance where chunks will load in for players.
+ * </p>
+ * @return The sending view distance for this player.
+ */
+ public int getSendViewDistance();
+
+ /**
+ * Sets the sending view distance for this player.
+ * <p>
+ * Sending view distance is the view distance where chunks will load in for players.
+ * </p>
+ * @param viewDistance view distance in [2, 32] or -1
+ */
+ public void setSendViewDistance(int viewDistance);
// Paper end
/**