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Paper-Old/Spigot-Server-Patches/0172-Chunk-registration-fixes.patch
Zach Brown 10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00

26 Zeilen
1.0 KiB
Diff

From 759bf7de29d799f60c5c2abe6594ff4fdac06d3c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 22:54:28 -0400
Subject: [PATCH] Chunk registration fixes
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index f7d9a7c..9eaab84 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1761,7 +1761,7 @@ public abstract class World implements IBlockAccess {
}
int k = MathHelper.floor(entity.locX / 16.0D);
- int l = MathHelper.floor(entity.locY / 16.0D);
+ int l = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
int i1 = MathHelper.floor(entity.locZ / 16.0D);
if (!entity.ab || entity.ac != k || entity.ad != l || entity.ae != i1) {
--
2.10.0