Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0168-Fix-AIOOBE-in-inventory-handling.patch
Zach Brown 10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00

23 Zeilen
1.1 KiB
Diff

From c0bf573cbb3f25ec137f12dcfccf400e38debba2 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sun, 4 Sep 2016 16:35:43 -0500
Subject: [PATCH] Fix AIOOBE in inventory handling
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 972b85b..50b23ed 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1822,7 +1822,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
case CLONE:
if (packetplayinwindowclick.c() == 2) {
click = ClickType.MIDDLE;
- if (packetplayinwindowclick.b() == -999) {
+ if (packetplayinwindowclick.b() < 0) { // Paper - GH-404
action = InventoryAction.NOTHING;
} else {
Slot slot = this.player.activeContainer.getSlot(packetplayinwindowclick.b());
--
2.10.0