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Paper-Old/patches/server/0927-Fix-player-kick-on-shutdown.patch
2023-03-14 22:29:14 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Denery <dorofeevij@gmail.com>
Date: Sun, 6 Nov 2022 02:02:46 +0300
Subject: [PATCH] Fix player kick on shutdown
Fix preemptive player kick on a server shutdown.
If you update minecraft version / upstream and something is changed in this method make sure that a server doesn't disconnect a player preemptively,
also check if all packets are ignored during the shutdown process.
See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable)
diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
index 23c81b3a96056f0b755735ad75fc81af9b046475..10ce342d663527601a638a9904257648b867e8f3 100644
--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
@@ -41,7 +41,7 @@ public class PacketUtils {
public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
if (!engine.isSameThread()) {
- engine.executeIfPossible(() -> {
+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown.
packetProcessing.push(listener); // Paper - detailed watchdog information
try { // Paper - detailed watchdog information
if (MinecraftServer.getServer().hasStopped() || (listener instanceof ServerGamePacketListenerImpl && ((ServerGamePacketListenerImpl) listener).processedDisconnect)) return; // CraftBukkit, MC-142590