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Paper-Old/src/main/java/net/minecraft/server/Entity.java

1347 Zeilen
43 KiB
Java

package net.minecraft.server;
import java.util.List;
import java.util.Random;
// CraftBukkit start
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.entity.CraftVehicle;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.vehicle.VehicleBlockCollisionEvent;
import org.bukkit.event.vehicle.VehicleExitEvent;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDamageByBlockEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public abstract class Entity {
private static int entityCount = 0;
public int id;
public double aH;
public boolean aI;
public Entity passenger;
public Entity vehicle;
public World world;
public double lastX;
public double lastY;
public double lastZ;
public double locX;
public double locY;
public double locZ;
public double motX;
public double motY;
public double motZ;
public float yaw;
public float pitch;
public float lastYaw;
public float lastPitch;
public final AxisAlignedBB boundingBox;
public boolean onGround;
public boolean positionChanged;
public boolean bc;
public boolean bd;
public boolean velocityChanged;
public boolean bf;
public boolean bg;
public boolean dead;
public float height;
public float length;
public float width;
public float bl;
public float bm;
public float fallDistance; // CraftBukkit - private -> public
private int b;
public double bo;
public double bp;
public double bq;
public float br;
public float bs;
public boolean bt;
public float bu;
protected Random random;
public int ticksLived;
public int maxFireTicks;
public int fireTicks;
public int maxAirTicks; // CraftBukkit - protected - >public
protected boolean bA;
public int noDamageTicks;
public int airTicks;
private boolean justCreated;
protected boolean bD;
protected DataWatcher datawatcher;
private double d;
private double e;
public boolean bF;
public int bG;
public int bH;
public int bI;
public boolean bJ;
public UUID uniqueId = UUID.randomUUID(); // CraftBukkit
public Entity(World world) {
this.id = entityCount++;
this.aH = 1.0D;
this.aI = false;
this.boundingBox = AxisAlignedBB.a(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
this.onGround = false;
this.bd = false;
this.velocityChanged = false;
this.bg = true;
this.dead = false;
this.height = 0.0F;
this.length = 0.6F;
this.width = 1.8F;
this.bl = 0.0F;
this.bm = 0.0F;
this.fallDistance = 0.0F;
this.b = 1;
this.br = 0.0F;
this.bs = 0.0F;
this.bt = false;
this.bu = 0.0F;
this.random = new Random();
this.ticksLived = 0;
this.maxFireTicks = 1;
this.fireTicks = 0;
this.maxAirTicks = 300;
this.bA = false;
this.noDamageTicks = 0;
this.airTicks = 300;
this.justCreated = true;
this.bD = false;
this.datawatcher = new DataWatcher();
this.bF = false;
this.world = world;
this.setPosition(0.0D, 0.0D, 0.0D);
this.datawatcher.a(0, Byte.valueOf((byte) 0));
this.b();
}
protected abstract void b();
public DataWatcher Z() {
return this.datawatcher;
}
public boolean equals(Object object) {
return object instanceof Entity ? ((Entity) object).id == this.id : false;
}
public int hashCode() {
return this.id;
}
public void die() {
this.dead = true;
}
protected void b(float f, float f1) {
this.length = f;
this.width = f1;
}
protected void c(float f, float f1) {
// CraftBukkit start - yaw was sometimes set to NaN, so we need to set it back to 0.
if (Float.isNaN(f)) {
f = 0;
}
if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY)) {
if (this instanceof EntityPlayer) {
System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid yaw");
((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
}
f = 0;
}
// pitch was sometimes set to NaN, so we need to set it back to 0.
if (Float.isNaN(f1)) {
f1 = 0;
}
if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY)) {
if (this instanceof EntityPlayer) {
System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid pitch");
((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
}
f1 = 0;
}
// CraftBukkit end
this.yaw = f % 360.0F;
this.pitch = f1 % 360.0F;
}
public void setPosition(double d0, double d1, double d2) {
this.locX = d0;
this.locY = d1;
this.locZ = d2;
float f = this.length / 2.0F;
float f1 = this.width;
this.boundingBox.c(d0 - (double) f, d1 - (double) this.height + (double) this.br, d2 - (double) f, d0 + (double) f, d1 - (double) this.height + (double) this.br + (double) f1, d2 + (double) f);
}
public void o_() {
this.Q();
}
public void Q() {
if (this.vehicle != null && this.vehicle.dead) {
this.vehicle = null;
}
++this.ticksLived;
this.bl = this.bm;
this.lastX = this.locX;
this.lastY = this.locY;
this.lastZ = this.locZ;
this.lastPitch = this.pitch;
this.lastYaw = this.yaw;
if (this.f_()) {
if (!this.bA && !this.justCreated) {
float f = MathHelper.a(this.motX * this.motX * 0.20000000298023224D + this.motY * this.motY + this.motZ * this.motZ * 0.20000000298023224D) * 0.2F;
if (f > 1.0F) {
f = 1.0F;
}
this.world.makeSound(this, "random.splash", f, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
float f1 = (float) MathHelper.floor(this.boundingBox.b);
int i;
float f2;
float f3;
for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) {
f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("bubble", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
}
for (i = 0; (float) i < 1.0F + this.length * 20.0F; ++i) {
f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f3 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("splash", this.locX + (double) f2, (double) (f1 + 1.0F), this.locZ + (double) f3, this.motX, this.motY, this.motZ);
}
}
this.fallDistance = 0.0F;
this.bA = true;
this.fireTicks = 0;
} else {
this.bA = false;
}
if (this.world.isStatic) {
this.fireTicks = 0;
} else if (this.fireTicks > 0) {
if (this.bD) {
this.fireTicks -= 4;
if (this.fireTicks < 0) {
this.fireTicks = 0;
}
} else {
if (this.fireTicks % 20 == 0) {
// CraftBukkit start
// TODO: this event spams!
if (this instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.FIRE_TICK;
int damageDone = 1;
EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.damageEntity((Entity) null, event.getDamage());
}
} else {
this.damageEntity((Entity) null, 1);
}
// CraftBukkit end
}
--this.fireTicks;
}
}
if (this.ad()) {
this.aa();
}
if (this.locY < -64.0D) {
this.X();
}
if (!this.world.isStatic) {
this.a(0, this.fireTicks > 0);
this.a(2, this.vehicle != null);
}
this.justCreated = false;
}
protected void aa() {
if (!this.bD) {
// CraftBukkit start - TODO: this event spams!
if (this instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
// TODO: shouldn't be sending null for the block.
org.bukkit.block.Block damager = null; // ((WorldServer) this.l).getWorld().getBlockAt(i, j, k);
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.LAVA;
int damageDone = 4;
EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.damageEntity((Entity) null, event.getDamage());
}
if (this.fireTicks <= 0) {
// not on fire yet
EntityCombustEvent combustEvent = new EntityCombustEvent(damagee);
server.getPluginManager().callEvent(combustEvent);
if (!combustEvent.isCancelled()) {
this.fireTicks = 600;
}
} else {
// reset fire level back to max
this.fireTicks = 600;
}
return;
}
// CraftBukkit end
this.damageEntity((Entity) null, 4);
this.fireTicks = 600;
}
}
protected void X() {
this.die();
}
public boolean b(double d0, double d1, double d2) {
AxisAlignedBB axisalignedbb = this.boundingBox.c(d0, d1, d2);
List list = this.world.getEntities(this, axisalignedbb);
return list.size() > 0 ? false : !this.world.c(axisalignedbb);
}
public void move(double d0, double d1, double d2) {
if (this.bt) {
this.boundingBox.d(d0, d1, d2);
this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
this.locY = this.boundingBox.b + (double) this.height - (double) this.br;
this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
} else {
this.br *= 0.4F;
double d3 = this.locX;
double d4 = this.locZ;
if (this.bf) {
this.bf = false;
d0 *= 0.25D;
d1 *= 0.05000000074505806D;
d2 *= 0.25D;
this.motX = 0.0D;
this.motY = 0.0D;
this.motZ = 0.0D;
}
double d5 = d0;
double d6 = d1;
double d7 = d2;
AxisAlignedBB axisalignedbb = this.boundingBox.clone();
boolean flag = this.onGround && this.isSneaking();
if (flag) {
double d8;
for (d8 = 0.05D; d0 != 0.0D && this.world.getEntities(this, this.boundingBox.c(d0, -1.0D, 0.0D)).size() == 0; d5 = d0) {
if (d0 < d8 && d0 >= -d8) {
d0 = 0.0D;
} else if (d0 > 0.0D) {
d0 -= d8;
} else {
d0 += d8;
}
}
for (; d2 != 0.0D && this.world.getEntities(this, this.boundingBox.c(0.0D, -1.0D, d2)).size() == 0; d7 = d2) {
if (d2 < d8 && d2 >= -d8) {
d2 = 0.0D;
} else if (d2 > 0.0D) {
d2 -= d8;
} else {
d2 += d8;
}
}
}
List list = this.world.getEntities(this, this.boundingBox.a(d0, d1, d2));
for (int i = 0; i < list.size(); ++i) {
d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1);
}
this.boundingBox.d(0.0D, d1, 0.0D);
if (!this.bg && d6 != d1) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
boolean flag1 = this.onGround || d6 != d1 && d6 < 0.0D;
int j;
for (j = 0; j < list.size(); ++j) {
d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0);
}
this.boundingBox.d(d0, 0.0D, 0.0D);
if (!this.bg && d5 != d0) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
for (j = 0; j < list.size(); ++j) {
d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2);
}
this.boundingBox.d(0.0D, 0.0D, d2);
if (!this.bg && d7 != d2) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
double d9;
double d10;
int k;
if (this.bs > 0.0F && flag1 && (flag || this.br < 0.05F) && (d5 != d0 || d7 != d2)) {
d9 = d0;
d10 = d1;
double d11 = d2;
d0 = d5;
d1 = (double) this.bs;
d2 = d7;
AxisAlignedBB axisalignedbb1 = this.boundingBox.clone();
this.boundingBox.b(axisalignedbb);
list = this.world.getEntities(this, this.boundingBox.a(d5, d1, d7));
for (k = 0; k < list.size(); ++k) {
d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
}
this.boundingBox.d(0.0D, d1, 0.0D);
if (!this.bg && d6 != d1) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
for (k = 0; k < list.size(); ++k) {
d0 = ((AxisAlignedBB) list.get(k)).a(this.boundingBox, d0);
}
this.boundingBox.d(d0, 0.0D, 0.0D);
if (!this.bg && d5 != d0) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
for (k = 0; k < list.size(); ++k) {
d2 = ((AxisAlignedBB) list.get(k)).c(this.boundingBox, d2);
}
this.boundingBox.d(0.0D, 0.0D, d2);
if (!this.bg && d7 != d2) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
}
if (!this.bg && d6 != d1) {
d2 = 0.0D;
d1 = 0.0D;
d0 = 0.0D;
} else {
d1 = (double) (-this.bs);
for (k = 0; k < list.size(); ++k) {
d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1);
}
this.boundingBox.d(0.0D, d1, 0.0D);
}
if (d9 * d9 + d11 * d11 >= d0 * d0 + d2 * d2) {
d0 = d9;
d1 = d10;
d2 = d11;
this.boundingBox.b(axisalignedbb1);
} else {
double d12 = this.boundingBox.b - (double) ((int) this.boundingBox.b);
if (d12 > 0.0D) {
this.br = (float) ((double) this.br + d12 + 0.01D);
}
}
}
this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D;
this.locY = this.boundingBox.b + (double) this.height - (double) this.br;
this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D;
this.positionChanged = d5 != d0 || d7 != d2;
this.bc = d6 != d1;
this.onGround = d6 != d1 && d6 < 0.0D;
this.bd = this.positionChanged || this.bc;
this.a(d1, this.onGround);
if (d5 != d0) {
this.motX = 0.0D;
}
if (d6 != d1) {
this.motY = 0.0D;
}
if (d7 != d2) {
this.motZ = 0.0D;
}
d9 = this.locX - d3;
d10 = this.locZ - d4;
int l;
int i1;
int j1;
// CraftBukkit start
if ((this.positionChanged) && (getBukkitEntity() instanceof Vehicle)) {
Vehicle vehicle = (Vehicle) getBukkitEntity();
org.bukkit.World wrld = ((WorldServer) world).getWorld();
org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.floor(locX), MathHelper.floor(locY - 0.20000000298023224D - (double) this.height), MathHelper.floor(locZ));
if (d5 > d0) {
block = block.getFace(BlockFace.SOUTH);
} else if (d5 < d0) {
block = block.getFace(BlockFace.NORTH);
} else if (d7 > d2) {
block = block.getFace(BlockFace.WEST);
} else if (d7 < d2) {
block = block.getFace(BlockFace.EAST);
}
VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, block);
((WorldServer) world).getServer().getPluginManager().callEvent(event);
}
// CraftBukkit end
if (this.n() && !flag && this.vehicle == null) {
this.bm = (float) ((double) this.bm + (double) MathHelper.a(d9 * d9 + d10 * d10) * 0.6D);
l = MathHelper.floor(this.locX);
i1 = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height);
j1 = MathHelper.floor(this.locZ);
k = this.world.getTypeId(l, i1, j1);
if (this.world.getTypeId(l, i1 - 1, j1) == Block.FENCE.id) {
k = this.world.getTypeId(l, i1 - 1, j1);
}
if (this.bm > (float) this.b && k > 0) {
++this.b;
StepSound stepsound = Block.byId[k].stepSound;
if (this.world.getTypeId(l, i1 + 1, j1) == Block.SNOW.id) {
stepsound = Block.SNOW.stepSound;
this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
} else if (!Block.byId[k].material.isLiquid()) {
this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.15F, stepsound.getVolume2());
}
Block.byId[k].b(this.world, l, i1, j1, this);
}
}
l = MathHelper.floor(this.boundingBox.a + 0.0010D);
i1 = MathHelper.floor(this.boundingBox.b + 0.0010D);
j1 = MathHelper.floor(this.boundingBox.c + 0.0010D);
k = MathHelper.floor(this.boundingBox.d - 0.0010D);
int k1 = MathHelper.floor(this.boundingBox.e - 0.0010D);
int l1 = MathHelper.floor(this.boundingBox.f - 0.0010D);
if (this.world.a(l, i1, j1, k, k1, l1)) {
for (int i2 = l; i2 <= k; ++i2) {
for (int j2 = i1; j2 <= k1; ++j2) {
for (int k2 = j1; k2 <= l1; ++k2) {
int l2 = this.world.getTypeId(i2, j2, k2);
if (l2 > 0) {
Block.byId[l2].a(this.world, i2, j2, k2, this);
}
}
}
}
}
boolean flag2 = this.ab();
if (this.world.d(this.boundingBox.shrink(0.0010D, 0.0010D, 0.0010D))) {
this.a(1);
if (!flag2) {
++this.fireTicks;
// CraftBukkit start
if (this.fireTicks <= 0) {
// not on fire yet
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
EntityCombustEvent event = new EntityCombustEvent(damagee);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.fireTicks = 300;
}
} else {
// CraftBukkit end - reset fire level back to max
this.fireTicks = 300;
}
}
} else if (this.fireTicks <= 0) {
this.fireTicks = -this.maxFireTicks;
}
if (flag2 && this.fireTicks > 0) {
this.world.makeSound(this, "random.fizz", 0.7F, 1.6F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
this.fireTicks = -this.maxFireTicks;
}
}
}
protected boolean n() {
return true;
}
protected void a(double d0, boolean flag) {
if (flag) {
if (this.fallDistance > 0.0F) {
this.a(this.fallDistance);
this.fallDistance = 0.0F;
}
} else if (d0 < 0.0D) {
this.fallDistance = (float) ((double) this.fallDistance - d0);
}
}
public AxisAlignedBB e_() {
return null;
}
protected void a(int i) {
if (!this.bD) {
// CraftBukkit start
if (this instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.FIRE;
int damageDone = i;
EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
i = event.getDamage();
}
// CraftBukkit end
this.damageEntity((Entity) null, i);
}
}
protected void a(float f) {
if (this.passenger != null) {
this.passenger.a(f);
}
}
public boolean ab() {
return this.bA || this.world.s(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ));
}
public boolean ac() {
return this.bA;
}
public boolean f_() {
return this.world.a(this.boundingBox.b(0.0D, -0.4000000059604645D, 0.0D).shrink(0.0010D, 0.0010D, 0.0010D), Material.WATER, this);
}
public boolean a(Material material) {
double d0 = this.locY + (double) this.s();
int i = MathHelper.floor(this.locX);
int j = MathHelper.d((float) MathHelper.floor(d0));
int k = MathHelper.floor(this.locZ);
int l = this.world.getTypeId(i, j, k);
if (l != 0 && Block.byId[l].material == material) {
float f = BlockFluids.c(this.world.getData(i, j, k)) - 0.11111111F;
float f1 = (float) (j + 1) - f;
return d0 < (double) f1;
} else {
return false;
}
}
public float s() {
return 0.0F;
}
public boolean ad() {
return this.world.a(this.boundingBox.b(-0.10000000149011612D, -0.4000000059604645D, -0.10000000149011612D), Material.LAVA);
}
public void a(float f, float f1, float f2) {
float f3 = MathHelper.c(f * f + f1 * f1);
if (f3 >= 0.01F) {
if (f3 < 1.0F) {
f3 = 1.0F;
}
f3 = f2 / f3;
f *= f3;
f1 *= f3;
float f4 = MathHelper.sin(this.yaw * 3.1415927F / 180.0F);
float f5 = MathHelper.cos(this.yaw * 3.1415927F / 180.0F);
this.motX += (double) (f * f5 - f1 * f4);
this.motZ += (double) (f1 * f5 + f * f4);
}
}
public float c(float f) {
int i = MathHelper.floor(this.locX);
double d0 = (this.boundingBox.e - this.boundingBox.b) * 0.66D;
int j = MathHelper.floor(this.locY - (double) this.height + d0);
int k = MathHelper.floor(this.locZ);
return this.world.a(MathHelper.floor(this.boundingBox.a), MathHelper.floor(this.boundingBox.b), MathHelper.floor(this.boundingBox.c), MathHelper.floor(this.boundingBox.d), MathHelper.floor(this.boundingBox.e), MathHelper.floor(this.boundingBox.f)) ? this.world.m(i, j, k) : 0.0F;
}
public void a(World world) {
// CraftBukkit start
if (world == null) {
this.die();
this.world = ((CraftWorld) Bukkit.getServer().getWorlds().get(0)).getHandle();
} else {
this.world = world;
}
// CraftBukkit end
}
public void setLocation(double d0, double d1, double d2, float f, float f1) {
this.lastX = this.locX = d0;
this.lastY = this.locY = d1;
this.lastZ = this.locZ = d2;
this.lastYaw = this.yaw = f;
this.lastPitch = this.pitch = f1;
this.br = 0.0F;
double d3 = (double) (this.lastYaw - f);
if (d3 < -180.0D) {
this.lastYaw += 360.0F;
}
if (d3 >= 180.0D) {
this.lastYaw -= 360.0F;
}
this.setPosition(this.locX, this.locY, this.locZ);
this.c(f, f1);
}
public void setPositionRotation(double d0, double d1, double d2, float f, float f1) {
this.bo = this.lastX = this.locX = d0;
this.bp = this.lastY = this.locY = d1 + (double) this.height;
this.bq = this.lastZ = this.locZ = d2;
this.yaw = f;
this.pitch = f1;
this.setPosition(this.locX, this.locY, this.locZ);
}
public float f(Entity entity) {
float f = (float) (this.locX - entity.locX);
float f1 = (float) (this.locY - entity.locY);
float f2 = (float) (this.locZ - entity.locZ);
return MathHelper.c(f * f + f1 * f1 + f2 * f2);
}
public double d(double d0, double d1, double d2) {
double d3 = this.locX - d0;
double d4 = this.locY - d1;
double d5 = this.locZ - d2;
return d3 * d3 + d4 * d4 + d5 * d5;
}
public double e(double d0, double d1, double d2) {
double d3 = this.locX - d0;
double d4 = this.locY - d1;
double d5 = this.locZ - d2;
return (double) MathHelper.a(d3 * d3 + d4 * d4 + d5 * d5);
}
public double g(Entity entity) {
double d0 = this.locX - entity.locX;
double d1 = this.locY - entity.locY;
double d2 = this.locZ - entity.locZ;
return d0 * d0 + d1 * d1 + d2 * d2;
}
public void b(EntityHuman entityhuman) {}
public void collide(Entity entity) {
if (entity.passenger != this && entity.vehicle != this) {
double d0 = entity.locX - this.locX;
double d1 = entity.locZ - this.locZ;
double d2 = MathHelper.a(d0, d1);
if (d2 >= 0.009999999776482582D) {
d2 = (double) MathHelper.a(d2);
d0 /= d2;
d1 /= d2;
double d3 = 1.0D / d2;
if (d3 > 1.0D) {
d3 = 1.0D;
}
d0 *= d3;
d1 *= d3;
d0 *= 0.05000000074505806D;
d1 *= 0.05000000074505806D;
d0 *= (double) (1.0F - this.bu);
d1 *= (double) (1.0F - this.bu);
this.f(-d0, 0.0D, -d1);
entity.f(d0, 0.0D, d1);
}
}
}
public void f(double d0, double d1, double d2) {
this.motX += d0;
this.motY += d1;
this.motZ += d2;
}
protected void ae() {
this.velocityChanged = true;
}
public boolean damageEntity(Entity entity, int i) {
this.ae();
return false;
}
public boolean n_() {
return false;
}
public boolean d_() {
return false;
}
public void c(Entity entity, int i) {}
public boolean c(NBTTagCompound nbttagcompound) {
String s = this.af();
if (!this.dead && s != null) {
nbttagcompound.setString("id", s);
this.d(nbttagcompound);
return true;
} else {
return false;
}
}
public void d(NBTTagCompound nbttagcompound) {
nbttagcompound.a("Pos", (NBTBase) this.a(new double[] { this.locX, this.locY + (double) this.br, this.locZ}));
nbttagcompound.a("Motion", (NBTBase) this.a(new double[] { this.motX, this.motY, this.motZ}));
// CraftBukkit start - checking for NaN pitch/yaw and resetting to zero
// TODO: make sure this is the best way to address this.
if (Float.isNaN(this.yaw)) {
this.yaw = 0;
}
if (Float.isNaN(this.pitch)) {
this.pitch = 0;
}
// CraftBukkit end
nbttagcompound.a("Rotation", (NBTBase) this.a(new float[] { this.yaw, this.pitch}));
nbttagcompound.a("FallDistance", this.fallDistance);
nbttagcompound.a("Fire", (short) this.fireTicks);
nbttagcompound.a("Air", (short) this.airTicks);
nbttagcompound.a("OnGround", this.onGround);
// CraftBukkit start
nbttagcompound.setString("World", world.worldData.name);
nbttagcompound.a("UUIDLeast", this.uniqueId.getLeastSignificantBits());
nbttagcompound.a("UUIDMost", this.uniqueId.getMostSignificantBits());
// CraftBukkit end
this.b(nbttagcompound);
}
public void e(NBTTagCompound nbttagcompound) {
NBTTagList nbttaglist = nbttagcompound.l("Pos");
NBTTagList nbttaglist1 = nbttagcompound.l("Motion");
NBTTagList nbttaglist2 = nbttagcompound.l("Rotation");
this.motX = ((NBTTagDouble) nbttaglist1.a(0)).a;
this.motY = ((NBTTagDouble) nbttaglist1.a(1)).a;
this.motZ = ((NBTTagDouble) nbttaglist1.a(2)).a;
/* CraftBukkit start - moved section down
if (Math.abs(this.motX) > 10.0D) {
this.motX = 0.0D;
}
if (Math.abs(this.motY) > 10.0D) {
this.motY = 0.0D;
}
if (Math.abs(this.motZ) > 10.0D) {
this.motZ = 0.0D;
}
// CraftBukkit end */
this.lastX = this.bo = this.locX = ((NBTTagDouble) nbttaglist.a(0)).a;
this.lastY = this.bp = this.locY = ((NBTTagDouble) nbttaglist.a(1)).a;
this.lastZ = this.bq = this.locZ = ((NBTTagDouble) nbttaglist.a(2)).a;
this.lastYaw = this.yaw = ((NBTTagFloat) nbttaglist2.a(0)).a;
this.lastPitch = this.pitch = ((NBTTagFloat) nbttaglist2.a(1)).a;
this.fallDistance = nbttagcompound.g("FallDistance");
this.fireTicks = nbttagcompound.d("Fire");
this.airTicks = nbttagcompound.d("Air");
this.onGround = nbttagcompound.m("OnGround");
this.setPosition(this.locX, this.locY, this.locZ);
// CraftBukkit start
long least = nbttagcompound.f("UUIDLeast");
long most = nbttagcompound.f("UUIDMost");
if (least != 0L && most != 0L) {
this.uniqueId = new UUID(most, least);
}
// CraftBukkit end
this.c(this.yaw, this.pitch);
this.a(nbttagcompound);
// CraftBukkit start - Exempt Vehicles from notch's sanity check
if (!(this.getBukkitEntity() instanceof CraftVehicle)) {
if (Math.abs(this.motX) > 10.0D) {
this.motX = 0.0D;
}
if (Math.abs(this.motY) > 10.0D) {
this.motY = 0.0D;
}
if (Math.abs(this.motZ) > 10.0D) {
this.motZ = 0.0D;
}
}
// CraftBukkit end
// CraftBukkit Start - reset world
CraftWorld world = null;
if (this instanceof EntityPlayer) {
EntityPlayer entityPlayer = (EntityPlayer) this;
String worldName = nbttagcompound.getString("World");
if (worldName == "") {
world = ((CraftServer) Bukkit.getServer()).getServer().a(entityPlayer.dimension).getWorld();
} else {
world = (CraftWorld) Bukkit.getServer().getWorld(worldName);
}
} else {
world = (CraftWorld) Bukkit.getServer().getWorld(nbttagcompound.getString("World"));
}
a(world == null ? null : world.getHandle());
// CraftBukkit End
}
protected final String af() {
return EntityTypes.b(this);
}
protected abstract void a(NBTTagCompound nbttagcompound);
protected abstract void b(NBTTagCompound nbttagcompound);
protected NBTTagList a(double... adouble) {
NBTTagList nbttaglist = new NBTTagList();
double[] adouble1 = adouble;
int i = adouble.length;
for (int j = 0; j < i; ++j) {
double d0 = adouble1[j];
nbttaglist.a((NBTBase) (new NBTTagDouble(d0)));
}
return nbttaglist;
}
protected NBTTagList a(float... afloat) {
NBTTagList nbttaglist = new NBTTagList();
float[] afloat1 = afloat;
int i = afloat.length;
for (int j = 0; j < i; ++j) {
float f = afloat1[j];
nbttaglist.a((NBTBase) (new NBTTagFloat(f)));
}
return nbttaglist;
}
public EntityItem b(int i, int j) {
return this.a(i, j, 0.0F);
}
public EntityItem a(int i, int j, float f) {
return this.a(new ItemStack(i, j, 0), f);
}
public EntityItem a(ItemStack itemstack, float f) {
EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY + (double) f, this.locZ, itemstack);
entityitem.pickupDelay = 10;
this.world.addEntity(entityitem);
return entityitem;
}
public boolean S() {
return !this.dead;
}
public boolean J() {
for (int i = 0; i < 8; ++i) {
float f = ((float) ((i >> 0) % 2) - 0.5F) * this.length * 0.9F;
float f1 = ((float) ((i >> 1) % 2) - 0.5F) * 0.1F;
float f2 = ((float) ((i >> 2) % 2) - 0.5F) * this.length * 0.9F;
int j = MathHelper.floor(this.locX + (double) f);
int k = MathHelper.floor(this.locY + (double) this.s() + (double) f1);
int l = MathHelper.floor(this.locZ + (double) f2);
if (this.world.d(j, k, l)) {
return true;
}
}
return false;
}
public boolean a(EntityHuman entityhuman) {
return false;
}
public AxisAlignedBB a_(Entity entity) {
return null;
}
public void D() {
if (this.vehicle.dead) {
this.vehicle = null;
} else {
this.motX = 0.0D;
this.motY = 0.0D;
this.motZ = 0.0D;
this.o_();
if (this.vehicle != null) {
this.vehicle.f();
this.e += (double) (this.vehicle.yaw - this.vehicle.lastYaw);
for (this.d += (double) (this.vehicle.pitch - this.vehicle.lastPitch); this.e >= 180.0D; this.e -= 360.0D) {
;
}
while (this.e < -180.0D) {
this.e += 360.0D;
}
while (this.d >= 180.0D) {
this.d -= 360.0D;
}
while (this.d < -180.0D) {
this.d += 360.0D;
}
double d0 = this.e * 0.5D;
double d1 = this.d * 0.5D;
float f = 10.0F;
if (d0 > (double) f) {
d0 = (double) f;
}
if (d0 < (double) (-f)) {
d0 = (double) (-f);
}
if (d1 > (double) f) {
d1 = (double) f;
}
if (d1 < (double) (-f)) {
d1 = (double) (-f);
}
this.e -= d0;
this.d -= d1;
this.yaw = (float) ((double) this.yaw + d0);
this.pitch = (float) ((double) this.pitch + d1);
}
}
}
public void f() {
this.passenger.setPosition(this.locX, this.locY + this.m() + this.passenger.H(), this.locZ);
}
public double H() {
return (double) this.height;
}
public double m() {
return (double) this.width * 0.75D;
}
public void mount(Entity entity) {
// CraftBukkit start
setPassengerOf(entity);
}
protected org.bukkit.entity.Entity bukkitEntity;
public org.bukkit.entity.Entity getBukkitEntity() {
if (bukkitEntity == null) {
bukkitEntity = org.bukkit.craftbukkit.entity.CraftEntity.getEntity(((WorldServer) this.world).getServer(), this);
}
return bukkitEntity;
}
public void setPassengerOf(Entity entity) {
// b(null) doesn't really fly for overloaded methods,
// so this method is needed
// CraftBukkit end
this.d = 0.0D;
this.e = 0.0D;
if (entity == null) {
if (this.vehicle != null) {
// CraftBukkit start
if ((this.getBukkitEntity() instanceof LivingEntity) && (vehicle.getBukkitEntity() instanceof CraftVehicle)) {
CraftVehicle cvehicle = (CraftVehicle) vehicle.getBukkitEntity();
LivingEntity living = (LivingEntity) getBukkitEntity();
VehicleExitEvent event = new VehicleExitEvent(cvehicle, living);
((WorldServer) world).getServer().getPluginManager().callEvent(event);
}
// CraftBukkit end
this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.width, this.vehicle.locZ, this.yaw, this.pitch);
this.vehicle.passenger = null;
}
this.vehicle = null;
} else if (this.vehicle == entity) {
// CraftBukkit start
if ((this.getBukkitEntity() instanceof LivingEntity) && (vehicle.getBukkitEntity() instanceof CraftVehicle)) {
CraftVehicle cvehicle = (CraftVehicle) vehicle.getBukkitEntity();
LivingEntity living = (LivingEntity) getBukkitEntity();
VehicleExitEvent event = new VehicleExitEvent(cvehicle, living);
((WorldServer) world).getServer().getPluginManager().callEvent(event);
}
// CraftBukkit end
this.vehicle.passenger = null;
this.vehicle = null;
this.setPositionRotation(entity.locX, entity.boundingBox.b + (double) entity.width, entity.locZ, this.yaw, this.pitch);
} else {
if (this.vehicle != null) {
this.vehicle.passenger = null;
}
if (entity.passenger != null) {
entity.passenger.vehicle = null;
}
this.vehicle = entity;
entity.passenger = this;
}
}
public Vec3D Y() {
return null;
}
public void O() {}
public ItemStack[] getEquipment() {
return null;
}
public boolean isSneaking() {
return this.d(1);
}
public void setSneak(boolean flag) {
this.a(1, flag);
}
protected boolean d(int i) {
return (this.datawatcher.a(0) & 1 << i) != 0;
}
protected void a(int i, boolean flag) {
byte b0 = this.datawatcher.a(0);
if (flag) {
this.datawatcher.b(0, Byte.valueOf((byte) (b0 | 1 << i)));
} else {
this.datawatcher.b(0, Byte.valueOf((byte) (b0 & ~(1 << i))));
}
}
public void a(EntityWeatherStorm entityweatherstorm) {
// CraftBukkit start
int damage = 5;
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(entityweatherstorm.getBukkitEntity(), getBukkitEntity(), DamageCause.LIGHTNING, damage);
Bukkit.getServer().getPluginManager().callEvent(event);
damage = event.getDamage();
if (event.isCancelled()) {
return;
}
this.a(damage);
// CraftBukkit end
++this.fireTicks;
if (this.fireTicks == 0) {
this.fireTicks = 300;
}
}
public void a(EntityLiving entityliving) {}
protected boolean g(double d0, double d1, double d2) {
int i = MathHelper.floor(d0);
int j = MathHelper.floor(d1);
int k = MathHelper.floor(d2);
double d3 = d0 - (double) i;
double d4 = d1 - (double) j;
double d5 = d2 - (double) k;
if (this.world.d(i, j, k)) {
boolean flag = !this.world.d(i - 1, j, k);
boolean flag1 = !this.world.d(i + 1, j, k);
boolean flag2 = !this.world.d(i, j - 1, k);
boolean flag3 = !this.world.d(i, j + 1, k);
boolean flag4 = !this.world.d(i, j, k - 1);
boolean flag5 = !this.world.d(i, j, k + 1);
byte b0 = -1;
double d6 = 9999.0D;
if (flag && d3 < d6) {
d6 = d3;
b0 = 0;
}
if (flag1 && 1.0D - d3 < d6) {
d6 = 1.0D - d3;
b0 = 1;
}
if (flag2 && d4 < d6) {
d6 = d4;
b0 = 2;
}
if (flag3 && 1.0D - d4 < d6) {
d6 = 1.0D - d4;
b0 = 3;
}
if (flag4 && d5 < d6) {
d6 = d5;
b0 = 4;
}
if (flag5 && 1.0D - d5 < d6) {
d6 = 1.0D - d5;
b0 = 5;
}
float f = this.random.nextFloat() * 0.2F + 0.1F;
if (b0 == 0) {
this.motX = (double) (-f);
}
if (b0 == 1) {
this.motX = (double) f;
}
if (b0 == 2) {
this.motY = (double) (-f);
}
if (b0 == 3) {
this.motY = (double) f;
}
if (b0 == 4) {
this.motZ = (double) (-f);
}
if (b0 == 5) {
this.motZ = (double) f;
}
}
return false;
}
}