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Paper-Old/Spigot-Server-Patches/0349-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch
Shane Freeder 0ea3083817
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input
a4d18241 #581: Add methods to modify despawn delay for wandering villagers

CraftBukkit Changes:
0cd8f19f #802: Add methods to modify despawn delay for wandering villagers
d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash
8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
2021-02-16 17:13:49 +00:00

54 Zeilen
2.8 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 21:49:53 -0400
Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
Vanilla has risk of losing entities by causing them to be
removed from all chunks if they try to move into an unloaded chunk.
This pretty much means high chance this entity will be lost in this
scenario.
There is another case that adding an entity to the world can fail if
the chunk isn't loaded.
Lots of the server is designed around addEntity never expecting to fail
for these reasons, nor is it really logical.
This change ensures the chunks are always loaded when entities are
added to the world, or a valid entity moves between chunks.
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 41d466bcd676e6988c4f754d0232d3addb3b6fc5..58c00add7c64c425150342c3840aa533b605ca7b 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -743,11 +743,18 @@ public class WorldServer extends World implements GeneratorAccessSeed {
int k = MathHelper.floor(entity.locZ() / 16.0D);
if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
+ // Paper start - remove entity if its in a chunk more correctly.
+ Chunk currentChunk = entity.getCurrentChunk();
+ if (currentChunk != null) {
+ currentChunk.removeEntity(entity);
+ }
+ // Paper end
+
if (entity.inChunk && this.isChunkLoaded(entity.chunkX, entity.chunkZ)) {
this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
}
- if (!entity.ck() && !this.isChunkLoaded(i, k)) {
+ if (!entity.valid && !entity.ck() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
if (entity.inChunk) {
WorldServer.LOGGER.warn("Entity {} left loaded chunk area", entity);
}
@@ -962,7 +969,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
return false;
}
// CraftBukkit end
- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
if (!(ichunkaccess instanceof Chunk)) {
return false;