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Paper-Old/Spigot-Server-Patches/0174-Send-attack-SoundEffects-only-to-players-who-can-see.patch
Daniel Ennis e792da723a
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#4728)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
30885166 Update to Minecraft 1.16.4

CraftBukkit Changes:
3af81c71 Update to Minecraft 1.16.4

Spigot Changes:
f011ca24 Update to Minecraft 1.16.4

Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2020-11-02 20:22:15 -06:00

73 Zeilen
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 31 Oct 2017 03:26:18 +0100
Subject: [PATCH] Send attack SoundEffects only to players who can see the
attacker
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index ca33de2d305487f0f2f50e14f5878c05e1c9845c..c21d5e87f5ce7f9193d75848bfc89dc294bb8733 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1030,7 +1030,7 @@ public abstract class EntityHuman extends EntityLiving {
int i = b0 + EnchantmentManager.b((EntityLiving) this);
if (this.isSprinting() && flag) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
++i;
flag1 = true;
}
@@ -1105,7 +1105,7 @@ public abstract class EntityHuman extends EntityLiving {
}
}
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.ex();
}
@@ -1133,15 +1133,15 @@ public abstract class EntityHuman extends EntityLiving {
}
if (flag2) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.a(entity);
}
if (!flag2 && !flag3) {
if (flag) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
} else {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
}
}
@@ -1193,7 +1193,7 @@ public abstract class EntityHuman extends EntityLiving {
this.applyExhaustion(world.spigotConfig.combatExhaustion); // Spigot - Change to use configurable value
} else {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
if (flag4) {
entity.extinguish();
}
@@ -1645,6 +1645,14 @@ public abstract class EntityHuman extends EntityLiving {
public int getExpToLevel() {
return this.expLevel >= 30 ? 112 + (this.expLevel - 30) * 9 : (this.expLevel >= 15 ? 37 + (this.expLevel - 15) * 5 : 7 + this.expLevel * 2);
}
+ // Paper start - send SoundEffect to everyone who can see fromEntity
+ private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) {
+ fromEntity.world.playSound(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
+ if (fromEntity instanceof EntityPlayer) {
+ ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch));
+ }
+ }
+ // Paper end
public void applyExhaustion(float f) {
if (!this.abilities.isInvulnerable) {