Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0854-Log-exceptions-thrown-during-chat-processing.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

31 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <lynxplay101@gmail.com>
Date: Sat, 12 Feb 2022 03:20:36 +0100
Subject: [PATCH] Log exceptions thrown during chat processing
Previously the async chat executor service would take chat handling
using the #submit method, which wraps the logic in a future task.
The future takes full ownership of the task, including any potential
exception, meaning that the uncaught exception handler never gets
notified about potential exceptions thrown during async chat logic.
As the chat task does neither need to be cancelled nor returns something
required later on, this commit moves from #submit to #execute, skipping
any future task creation. This properly propagates any exception upwards
to the worker thread in the executor service, allowing the server to
catch and properly log the exception to the console.
diff --git a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
index 8a0ced3f9b9099913ade4b71181aff6cafbc4ee6..21588ce5a408fed3454c317b56c05439ad3af27d 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ServerboundChatPacket.java
@@ -31,7 +31,7 @@ public class ServerboundChatPacket implements Packet<ServerGamePacketListener> {
public void handle(final ServerGamePacketListener listener) {
if ( !this.message.startsWith("/") )
{
- ServerboundChatPacket.executors.submit( new Runnable()
+ ServerboundChatPacket.executors.execute( new Runnable() // Paper - Use #execute to propagate exceptions up instead of swallowing them
{
@Override