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Paper-Old/Spigot-Server-Patches/0399-Don-t-sleep-after-profile-lookups-if-not-needed.patch

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From 59ba59cc95b4a0887b189efc1012a2c294a29e9d Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 20:25:05 -0400
Subject: [PATCH] Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
index 71e48e87b..23f1447cf 100644
--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -42,6 +42,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
}
final int page = 0;
+ boolean hasRequested = false; // Paper
for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
int failCount = 0;
@@ -67,6 +68,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
LOGGER.debug("Couldn't find profile {}", name);
callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
}
+ // Paper start
+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end
try {
Thread.sleep(DELAY_BETWEEN_PAGES);
--
2.19.1