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Paper-Old/Spigot-Server-Patches/0168-Fix-block-break-desync.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

23 Zeilen
1.1 KiB
Diff

From 4cb8376b3a308bd9466db6835ab58acd7326453f Mon Sep 17 00:00:00 2001
From: Michael Himing <mhiming@gmail.com>
Date: Sun, 8 Jan 2017 18:50:35 +1100
Subject: [PATCH] Fix block break desync
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index dc1f4f4e11..5f1d9cd40e 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1159,6 +1159,8 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
if (d3 > 36.0D) {
+ if (worldserver.isChunkLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4, true)) // Paper - Fix block break desync - Don't send for unloaded chunks
+ this.sendPacket(new PacketPlayOutBlockChange(worldserver, blockposition)); // Paper - Fix block break desync
return;
} else if (blockposition.getY() >= this.minecraftServer.getMaxBuildHeight()) {
return;
--
2.19.0