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Paper-Old/Spigot-Server-Patches/0034-Move-sound-handling-out-of-the-chest-tick-loop.patch
Zach Brown 0b8246dbb7 Move chest sound handling out of the tick loop...
and set them not to tick
2014-08-11 19:36:08 -05:00

175 Zeilen
6.5 KiB
Diff

From 60ae5659d6d9a7a11949a3dbe2ec9ea0f8fa05a1 Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Mon, 11 Aug 2014 19:30:19 -0500
Subject: [PATCH] Move sound handling out of the chest tick loop
This allows us to disable ticking chests and enderchests without any
noticeable difference to players
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index c900caf..d2dfa8a 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -275,6 +275,9 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
this.n = this.m;
+
+ // PaperSpigot start - Move chest sound handling out of the tick loop
+ /*
f = 0.1F;
double d0;
@@ -327,6 +330,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
this.m = 0.0F;
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@@ -349,6 +354,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Move chest open sound handling down to here
+ this.i();
+ double d0;
+
+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
+ double d1 = (double) this.x + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ if (this.l != null) {
+ d0 += 0.5D;
+ }
+
+ if (this.j != null) {
+ d1 += 0.5D;
+ }
+
+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
+
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
@@ -371,6 +396,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Move chest close sound handling down to here
+ this.i();
+ double d0;
+
+ if (this.o == 0 && this.i == null && this.k == null) {
+ d0 = (double) this.x + 0.5D;
+ double d2 = (double) this.z + 0.5D;
+
+ if (this.l != null) {
+ d2 += 0.5D;
+ }
+
+ if (this.j != null) {
+ d0 += 0.5D;
+ }
+
+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
+
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index b205ab7..a4df9cb 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -16,6 +16,9 @@ public class TileEntityEnderChest extends TileEntity {
}
this.i = this.a;
+
+ // PaperSpigot start - Move chest sound handling out of the tick loop
+ /*
float f = 0.1F;
double d0;
@@ -52,6 +55,8 @@ public class TileEntityEnderChest extends TileEntity {
this.a = 0.0F;
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@@ -71,11 +76,39 @@ public class TileEntityEnderChest extends TileEntity {
public void a() {
++this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest open sound handling down to here
+ double d0;
+
+ if (this.j > 0 && this.a == 0.0F) {
+ double d1 = (double) this.x + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
}
public void b() {
--this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest close sound handling down to here
+ float f = 0.1F;
+ double d0;
+
+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
+ float f1 = this.a;
+ d0 = (double) this.x + 0.5D;
+ double d2 = (double) this.z + 0.5D;
+
+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+ if (this.a < 0.0F) {
+ this.a = 0.0F;
+ }
+ }
+ // PaperSpigot end
}
public boolean a(EntityHuman entityhuman) {
diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
index 4eeb865..d02ce68 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
@@ -180,8 +180,6 @@ public class PaperSpigotWorldConfig
private static final Map<String,Integer> defaultTileEntityTickIntervals = new HashMap<String, Integer>() {{
// Use 0 for no ticking
// does findPlayer lookup, so this helps performance to slow down
- put("chest", 10);
- put("enderchest", 10);
put("enchanttable", 10);
// These TE's have empty tick methods, doing nothing. Never bother ticking them.
@@ -195,6 +193,9 @@ public class PaperSpigotWorldConfig
put("skull", 0);
put("comparator", 0);
put("flowerpot", 0);
+ // PaperSpigot - We moved the chest sound handling out of the tick loop, so it's safe to not tick them
+ put("chest", 0);
+ put("enderchest", 0);
// Slow things down that players won't notice due to craftbukkit "wall time" patches.
put("furnace", 4);
--
1.9.1