Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0301-Expose-attack-cooldown-methods-for-Player.patch
Shane Freeder 6048122e23
Revert "Optimize Pathfinding"
This patch appears to be causing some issues with 1.14.3 entity AI
2019-06-25 20:18:50 +01:00

57 Zeilen
2.1 KiB
Diff

From 8089c8fd02dc786187e8393c6f76982d8de394b7 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 8b0094d1d3..e003f1c20c 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2004,14 +2004,17 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.set(EntityHuman.bw, nbttagcompound);
}
+ public float getCooldownPeriod() { return dZ(); } // Paper - OBFHELPER
public float dZ() {
return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
}
+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
public float s(float f) {
return MathHelper.a(((float) this.aD + f) / this.dZ(), 0.0F, 1.0F);
}
+ public void resetCooldown() { ea(); } // Paper - OBFHELPER
public void ea() {
this.aD = 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 36f6766a68..672f92f85a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1929,6 +1929,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
getInventory().setItemInMainHand(hand);
}
+ //Paper start
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getCooledAttackStrength(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetCooldown();
+ }
+ //Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{
--
2.22.0