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Paper-Old/Spigot-Server-Patches/0169-Optimize-Network-Queue.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

23 Zeilen
1.0 KiB
Diff

From d3c90cc09b0a21f0ff27b57d39cff7634386b55f Mon Sep 17 00:00:00 2001
From: vemacs <d@nkmem.es>
Date: Wed, 23 Nov 2016 12:54:56 -0500
Subject: [PATCH] Optimize Network Queue
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 5c09c6ff7..13c6b5ccd 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -104,7 +104,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
private final GameProfileRepository X;
private final UserCache Y;
private long Z;
- protected final Queue<FutureTask<?>> j = new java.util.concurrent.ConcurrentLinkedQueue<FutureTask<?>>(); // Spigot, PAIL: Rename
+ protected final Queue<FutureTask<?>> j = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Spigot, PAIL: Rename // Paper - Make size() constant-time
private Thread serverThread;
private long ab = aw();
--
2.18.0