18c3716c49
This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
37 Zeilen
1.4 KiB
Diff
37 Zeilen
1.4 KiB
Diff
From dd7c164ead24c4f2b19d7d110e07ab96c037e83d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 19 Mar 2016 15:16:54 -0400
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Subject: [PATCH] Pass world to Village creation
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fixes NPE bug #95
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diff --git a/src/main/java/net/minecraft/server/PersistentVillage.java b/src/main/java/net/minecraft/server/PersistentVillage.java
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index a5b79ecad..01f7cee38 100644
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--- a/src/main/java/net/minecraft/server/PersistentVillage.java
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+++ b/src/main/java/net/minecraft/server/PersistentVillage.java
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@@ -238,7 +238,7 @@ public class PersistentVillage extends PersistentBase {
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for (int i = 0; i < nbttaglist.size(); ++i) {
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NBTTagCompound nbttagcompound1 = nbttaglist.get(i);
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- Village village = new Village();
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+ Village village = new Village(world); // Paper
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village.a(nbttagcompound1);
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this.villages.add(village);
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diff --git a/src/main/java/net/minecraft/server/Village.java b/src/main/java/net/minecraft/server/Village.java
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index fb52785b9..2eb33a986 100644
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--- a/src/main/java/net/minecraft/server/Village.java
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+++ b/src/main/java/net/minecraft/server/Village.java
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@@ -24,7 +24,7 @@ public class Village {
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private final List<Village.Aggressor> k;
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private int l;
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- public Village() {
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+ private Village() { // Paper - Nothing should call this - world needs to be set.
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this.c = BlockPosition.ZERO;
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this.d = BlockPosition.ZERO;
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this.j = Maps.newHashMap();
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--
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2.18.0
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