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Paper-Old/Spigot-Server-Patches/0580-Reset-Ender-Crystals-on-Dragon-Spawn.patch
Shane Freeder e886d8118e
Updated Upstream ()
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
2021-02-06 00:00:18 +00:00

25 Zeilen
1.1 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 1 Jun 2016 23:29:17 -0400
Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
See #3522
diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java
index 47182c5004f8023faeecec14a7fd090d40a14270..95ecf9dd511836cc2f70173f07234ef8822d6038 100644
--- a/src/main/java/net/minecraft/server/EnderDragonBattle.java
+++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java
@@ -403,6 +403,7 @@ public class EnderDragonBattle {
entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F);
this.world.addEntity(entityenderdragon);
this.dragonUUID = entityenderdragon.getUniqueID();
+ this.resetCrystals(); // Paper
return entityenderdragon;
}