088fa6f28b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 5b289e69 SPIGOT-5778: Added World.getGameTime method CraftBukkit Changes: d97d91871 SPIGOT-6347: Nether Portals Default to Nether, even in Nether 8aa6a953f SPIGOT-5778: Added World.getGameTime method Spigot Changes: 73fb6094 #107: Add async catching to chunk entity add/remove
114 Zeilen
5.7 KiB
Diff
114 Zeilen
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: CullanP <cullanpage@gmail.com>
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Date: Thu, 3 Mar 2016 02:13:38 -0600
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Subject: [PATCH] Avoid hopper searches if there are no items
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Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
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We keep track of the number of minecarts and items in a chunk.
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If there are no items in the chunk, we skip searching for items.
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If there are no minecarts in the chunk, we skip searching for them.
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Usually hoppers aren't near items, so we can skip most item searches.
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And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
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Combined, this adds up a lot.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 6763ecaf5f814302c310f29e3a5a42fc1312a990..0601e9cdeb33dec82642ee9fbfaac1712bd0fae9 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -85,6 +85,10 @@ public class Chunk implements IChunkAccess {
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return removed;
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}
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}
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+ // Track the number of minecarts and items
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+ // Keep this synced with entitySlices.add() and entitySlices.remove()
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+ private final int[] itemCounts = new int[16];
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+ private final int[] inventoryEntityCounts = new int[16];
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// Paper end
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public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
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@@ -544,6 +548,13 @@ public class Chunk implements IChunkAccess {
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entity.chunkZ = this.loc.z;
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this.entities.add(entity); // Paper - per chunk entity list
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this.entitySlices[k].add(entity);
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+ // Paper start
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+ if (entity instanceof EntityItem) {
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+ itemCounts[k]++;
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+ } else if (entity instanceof IInventory) {
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+ inventoryEntityCounts[k]++;
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+ }
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+ // Paper end
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entity.entitySlice = this.entitySlices[k]; // Paper
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this.markDirty(); // Paper
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}
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@@ -577,6 +588,11 @@ public class Chunk implements IChunkAccess {
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if (!this.entitySlices[i].remove(entity)) {
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return;
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}
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+ if (entity instanceof EntityItem) {
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+ itemCounts[i]--;
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+ } else if (entity instanceof IInventory) {
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+ inventoryEntityCounts[i]--;
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+ }
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entityCounts.decrement(entity.getMinecraftKeyString());
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this.markDirty(); // Paper
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// Paper end
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@@ -862,6 +878,14 @@ public class Chunk implements IChunkAccess {
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for (int k = i; k <= j; ++k) {
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Iterator iterator = this.entitySlices[k].iterator(); // Spigot
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+ // Paper start - Don't search for inventories if we have none, and that is all we want
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+ /*
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+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
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+ *
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+ * Make sure the inventory selector stays in sync.
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+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
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+ */
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+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
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while (iterator.hasNext()) {
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T entity = (T) iterator.next(); // CraftBukkit - decompile error
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if (entity.shouldBeRemoved) continue; // Paper
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@@ -882,9 +906,29 @@ public class Chunk implements IChunkAccess {
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i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
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j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
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+ // Paper start
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+ int[] counts;
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+ if (EntityItem.class.isAssignableFrom(oclass)) {
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+ counts = itemCounts;
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+ } else if (IInventory.class.isAssignableFrom(oclass)) {
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+ counts = inventoryEntityCounts;
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+ } else {
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+ counts = null;
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+ }
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+ // Paper end
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for (int k = i; k <= j; ++k) {
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+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
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Iterator iterator = this.entitySlices[k].iterator(); // Spigot
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+ // Paper start - Don't search for inventories if we have none, and that is all we want
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+ /*
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+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
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+ *
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+ * Make sure the inventory selector stays in sync.
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+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
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+ */
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+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
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+ // Paper end
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while (iterator.hasNext()) {
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T t0 = (T) iterator.next(); // CraftBukkit - decompile error
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if (t0.shouldBeRemoved) continue; // Paper
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diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
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index 3d54b7a4bf102dfc568e782706f67e4b5269eaf1..3913af9e27139538114580f7967cbf990d9307f7 100644
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--- a/src/main/java/net/minecraft/server/IEntitySelector.java
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+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
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@@ -11,6 +11,7 @@ public final class IEntitySelector {
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public static final Predicate<Entity> c = (entity) -> {
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return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
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};
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+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
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public static final Predicate<Entity> d = (entity) -> {
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return entity instanceof IInventory && entity.isAlive();
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};
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