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Paper-Old/Spigot-Server-Patches/0228-Expand-Explosions-API.patch
Aikar 088fa6f28b
[Auto] Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
5b289e69 SPIGOT-5778: Added World.getGameTime method

CraftBukkit Changes:
d97d91871 SPIGOT-6347: Nether Portals Default to Nether, even in Nether
8aa6a953f SPIGOT-5778: Added World.getGameTime method

Spigot Changes:
73fb6094 #107: Add async catching to chunk entity add/remove
2021-02-12 18:42:12 -05:00

24 Zeilen
1.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 3518505236e1b5c7267bc65756acd60f34873cfc..5059ae88375ca9077f02fa521b9ff35018584417 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -882,6 +882,11 @@ public class CraftWorld implements World {
public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
return !world.createExplosion(source == null ? null : ((CraftEntity) source).getHandle(), x, y, z, power, setFire, breakBlocks ? Explosion.Effect.BREAK : Explosion.Effect.NONE).wasCanceled;
}
+ // Paper start
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return !world.createExplosion(source != null ? ((org.bukkit.craftbukkit.entity.CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks ? Explosion.Effect.BREAK : Explosion.Effect.NONE).wasCanceled;
+ }
+ // Paper end
@Override
public boolean createExplosion(Location loc, float power) {