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Paper-Old/patches/server-remapped/0280-Expose-attack-cooldown-methods-for-Player.patch
Mariell Hoversholm a207d14a0e
Rename all patches to correct numbering scheme
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-06-11 15:46:44 +02:00

42 Zeilen
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 709e930eef7bae5694238ed8c4d0ef59316bb715..14d5acff198338c68162e33d4a90f74be77cb15f 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -2100,6 +2100,7 @@ public abstract class Player extends LivingEntity {
this.entityData.set(Player.DATA_SHOULDER_RIGHT, entityTag);
}
+ public float getCooldownPeriod() { return this.getCurrentItemAttackStrengthDelay(); } // Paper - OBFHELPER
public float getCurrentItemAttackStrengthDelay() {
return (float) (1.0D / this.getAttributeValue(Attributes.ATTACK_SPEED) * 20.0D);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index c7f66dddf0a0850ca4048dd47cd2ded114caa07e..ee823c4ed5b9fcfaa900b470c582435f0b909ebc 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2186,6 +2186,18 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
connection.send(new net.minecraft.network.protocol.game.ClientboundOpenBookPacket(net.minecraft.world.InteractionHand.MAIN_HAND));
connection.send(new net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket(0, slot, inventory.getSelected()));
}
+
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getAttackStrengthScale(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetAttackStrengthTicker();
+ }
// Paper end
// Spigot start