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Paper-Old/patches/server/0502-Expose-world-spawn-angle.patch
Nassim Jahnke 058d7c1aa3
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

CraftBukkit Changes:
5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent

Spigot Changes:
514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
2023-04-10 10:03:36 +02:00

20 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0df62830f211f96e9341f618282c6cb5834d76aa..bdd87da66db5febfb4e1f69d8c5f75fd28c23ea1 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -828,7 +828,7 @@ public abstract class PlayerList {
if (location == null) {
worldserver1 = this.server.getLevel(Level.OVERWORLD);
blockposition = entityplayer1.getSpawnPoint(worldserver1);
- location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
+ location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
}
Player respawnPlayer = entityplayer1.getBukkitEntity();