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Paper-Old/Spigot-Server-Patches/0200-Enforce-Sync-Player-Saves.patch
2017-01-28 17:36:03 -06:00

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From f8bc3dbb3e883bfae68fc44d2dfd9515b8eb43ff Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index f675a7013..a9d59bbf5 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1212,6 +1212,7 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
@@ -1221,6 +1222,7 @@ public abstract class PlayerList {
}
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
--
2.11.0