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Paper-Old/patches/server/0643-Optimize-Biome-Mob-Lookups-for-Mob-Spawning.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

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2.6 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 12 Sep 2018 21:47:01 -0400
Subject: [PATCH] Optimize Biome Mob Lookups for Mob Spawning
Uses an EnumMap as well as a Set paired List for O(1) contains calls.
diff --git a/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java b/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java
index 23b3d2235c90cf6b15da279ba83200d7a9e709d8..04c35af0431654c2a5c54113f257a0e0a42bff4f 100644
--- a/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java
+++ b/src/main/java/net/minecraft/world/level/biome/MobSpawnSettings.java
@@ -59,11 +59,43 @@ public class MobSpawnSettings {
}
public static class Builder {
- private final Map<MobCategory, List<MobSpawnSettings.SpawnerData>> spawners = Stream.of(MobCategory.values()).collect(ImmutableMap.toImmutableMap((mobCategory) -> {
+ // Paper start - keep track of data in a pair set to give O(1) contains calls - we have to hook removals incase plugins mess with it
+ public static class MobList extends java.util.ArrayList<MobSpawnSettings.SpawnerData> {
+ java.util.Set<MobSpawnSettings.SpawnerData> biomes = new java.util.HashSet<>();
+
+ @Override
+ public boolean contains(Object o) {
+ return biomes.contains(o);
+ }
+
+ @Override
+ public boolean add(MobSpawnSettings.SpawnerData BiomeSettingsMobs) {
+ biomes.add(BiomeSettingsMobs);
+ return super.add(BiomeSettingsMobs);
+ }
+
+ @Override
+ public MobSpawnSettings.SpawnerData remove(int index) {
+ MobSpawnSettings.SpawnerData removed = super.remove(index);
+ if (removed != null) {
+ biomes.remove(removed);
+ }
+ return removed;
+ }
+
+ @Override
+ public void clear() {
+ biomes.clear();
+ super.clear();
+ }
+ }
+ // use toImmutableEnumMap collector
+ private final Map<MobCategory, List<MobSpawnSettings.SpawnerData>> spawners = (Map) Stream.of(MobCategory.values()).collect(Maps.toImmutableEnumMap((mobCategory) -> {
return mobCategory;
}, (mobCategory) -> {
- return Lists.newArrayList();
+ return new MobList(); // Use MobList instead of ArrayList
}));
+ // Paper end
private final Map<EntityType<?>, MobSpawnSettings.MobSpawnCost> mobSpawnCosts = Maps.newLinkedHashMap();
private float creatureGenerationProbability = 0.1F;