70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
52 Zeilen
1.7 KiB
Diff
52 Zeilen
1.7 KiB
Diff
From b9c1926cb0c745f8fb394d57c4966b7264a76d16 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 02:02:07 -0600
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Subject: [PATCH] Optimize Pathfinding
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Prevents pathfinding from spamming failures for things such as
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arrow attacks.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 49b27c431..75e01c242 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -118,10 +118,26 @@ public abstract class NavigationAbstract {
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}
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public boolean a(Entity entity, double d0) {
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+ // Paper start - Pathfinding optimizations
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+ if (this.pathfindFailures > 10 && this.c == null && MinecraftServer.currentTick < this.lastFailure + 40) {
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+ return false;
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+ }
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+
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PathEntity pathentity = this.a(entity);
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- return pathentity != null && this.a(pathentity, d0);
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+ if (pathentity != null && this.a(pathentity, d0)) {
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+ this.lastFailure = 0;
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+ this.pathfindFailures = 0;
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+ return true;
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+ } else {
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+ this.pathfindFailures++;
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+ this.lastFailure = MinecraftServer.currentTick;
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+ return false;
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+ }
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}
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+ private int lastFailure = 0;
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+ private int pathfindFailures = 0;
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+ // Paper end
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public boolean a(@Nullable PathEntity pathentity, double d0) {
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if (pathentity == null) {
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@@ -233,6 +249,7 @@ public abstract class NavigationAbstract {
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}
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public void o() {
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+ this.pathfindFailures = 0; this.lastFailure = 0; // Paper - Pathfinding optimizations
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this.c = null;
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}
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--
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2.21.0
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