From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Thu, 5 Oct 2017 01:54:07 +0100 Subject: [PATCH] handle ServerboundKeepAlivePacket async In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main thread, while entirely correct for the server, this causes issues with plugins which are expecting the PlayerQuitEvent on the main thread. In order to counteract some bad behavior, we will post handling of the disconnection to the main thread, but leave the actual processing of the packet off the main thread. also adding some additional logging in order to help work out what is causing random disconnections for clients. diff --git a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java index e8d1ade5542dcf01476ba8580cc281b28f36c9a0..0ac9f9d4816767ced7928a7d79743d97870a21a4 100644 --- a/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerCommonPacketListenerImpl.java @@ -117,14 +117,18 @@ public abstract class ServerCommonPacketListenerImpl implements ServerCommonPack @Override public void handleKeepAlive(ServerboundKeepAlivePacket packet) { - PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit + //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit // Paper - handle ServerboundKeepAlivePacket async if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) { int i = (int) (Util.getMillis() - this.keepAliveTime); this.latency = (this.latency * 3 + i) / 4; this.keepAlivePending = false; } else if (!this.isSingleplayerOwner()) { - this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE); + // Paper start - This needs to be handled on the main thread for plugins + server.submit(() -> { + this.disconnect(ServerCommonPacketListenerImpl.TIMEOUT_DISCONNECTION_MESSAGE); + }); + // Paper end - This needs to be handled on the main thread for plugins } }