* finish implementing all adventure components in codecs
* add some initial tests
* Add round trip tests for text and translatable components
* Add more round trip test data (score component is failing)
* Add more round trip test data
* Fix SCORE_COMPONENT_MAP_CODEC
* Improve test failure messages
* Add failure cases
* Add a couple more test data
* Make use of AdventureCodecs
* Update patches after rebase
* Squash changes into adventure patch
* Fix AT formatting
* update comment
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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.
This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.