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7513 Commits

Autor SHA1 Nachricht Datum
Lulu13022002
8796175d79
Handle legacy quirk in the console formatter (#8434) 2022-11-28 14:41:29 +01:00
Denery
309133e2e1
Fix preemptive connection dropping during shutdown process (#8546) 2022-11-27 11:20:31 -06:00
sandtechnology
28b4027d45
Fix packet duplicating at some points (#8566)
Due to the weakly consistent of ConcurrentLinkedQueue iterator, at some points, packet will be resent twice times or more, causing some weird behaviors (e.g. kicked for illegal movement since the same ClientboundPlayerPositionPacket was sent two times). This changes for the patch add a flag for marking if the packet was consumed to prevent such issue and ensure consistently of the packet queue.
2022-11-27 10:36:35 -06:00
Jason
f1583fcd74
Add /paper dumplisteners tofile and increase detail of command output (#8592) 2022-11-26 10:36:11 -07:00
Ján Villim
21b964af4e
Added ability to control player's insomnia and phantoms spawning (#6500) 2022-11-26 10:59:04 -06:00
Owen
f59c802697
Schoolable Fish API (#7089) 2022-11-25 20:21:40 -06:00
SoSeDiK
4048d3ec68
Allow using degrees for ArmorStand rotations (#7847) 2022-11-25 19:42:30 -06:00
Noah van der Aa
9f7eef81fd
Friction API (#6611) 2022-11-25 18:23:12 -06:00
Kezz
44bb5992ce
Add Tick TemporalUnit (#5445) 2022-11-25 15:05:42 -06:00
Jake Potrebic
d98c370fb5
Add displayName methods for advancements (#8584) 2022-11-24 23:05:48 -08:00
Jake Potrebic
414ea80d74
ItemStack damage API (#7801) 2022-11-24 22:52:00 -08:00
Jake Potrebic
f637b1a0a7
Fix async entity add due to fungus trees (#7626) 2022-11-24 22:32:29 -08:00
Jake Potrebic
b4beac0c9d
Fixes potential issues arising from optimizing getPlayerByUUID (#8585) 2022-11-24 22:22:19 -08:00
Amy
185fa48ac4
Fix chest relooting mechanics (#8580) 2022-11-25 00:21:40 +01:00
Jake Potrebic
b8919a7cc1
pr command action fixes (#8591) 2022-11-23 19:14:41 -08:00
Warrior
8aff07afb0
Add /paper dumplisteners command (#8507)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: TwoLeggedCat <80929284+TwoLeggedCat@users.noreply.github.com>
2022-11-23 16:28:38 -06:00
Lulu13022002
da230d521c
More vanilla friendly methods to update trades (#8478) 2022-11-23 15:38:49 -06:00
Jake Potrebic
716843890a
[ci skip] Rework workflows to support optional paperclip build (#8583) 2022-11-23 11:19:31 -08:00
Jake Potrebic
e6e37ba5d7
Add api to resolve components (#7648) 2022-11-22 20:53:50 -08:00
Shane Freeder
55a16d8581
Fix Varint21FrameDecoder cached length buf usage 2022-11-22 17:50:31 +00:00
Lulu13022002
3ab194e185
Avoid a cubed max search distance for POIs (#8576)
The max search distance used to get the closest Poi data on X/Z axis is cubed
instead of squared (one time in the parameter and another time in the function)
for almost all search.
Generally this has been hidden by another check that already does a pre
distance check between the poi pos and the source pos for individual
component but the issue still happens for diagonal distance search.
Discovered by Samsuik
2022-11-21 16:02:21 +01:00
Jakub Žáček
a7df847aad
Add Player Warden Warning API (#8470) 2022-11-20 12:53:58 -06:00
Jason
4a3ae59535
[ci skip] Add check for git repo (#8578) 2022-11-20 11:26:20 -07:00
Jake Potrebic
b95d4b28b8
Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Noah van der Aa
76503f8887
Strip coordinates from lodestone compasses (#8561) 2022-11-19 15:41:09 -06:00
Owen
0a6f100a2a
Add more collision code skipping logic (#7581) 2022-11-19 15:14:19 -06:00
Fruxz
32998864c7
[ci skip] Add TheFruxz to the license MIT list (#8575) 2022-11-19 21:20:21 +01:00
Lulu13022002
8f498dc19a
Sync chunk load command improvements (#8554) 2022-11-19 14:10:13 -05:00
William Blake Galbreath
669fed4b57
Fix MC-179072 (#8421) 2022-11-19 12:23:31 -06:00
Fruxz
825cb4390c
[ci skip] Add .fleet/ folder to .gitignore (#8574) 2022-11-19 14:33:03 +01:00
Melncat
b4c1ae645f
Fix MC-121048 (#8429)
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
2022-11-18 22:04:52 -06:00
Lulu13022002
84b5d4a352
Reorder bukkit damage source entity for explosion (#8553) 2022-11-18 20:14:52 -06:00
Jake Potrebic
215111213b
Fix/improve Affects Spawning API (#7329) 2022-11-15 11:15:01 -08:00
Jake Potrebic
e22dacf4d2
update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
braindead
7955bcc87b
fix MC-252817 (green map markers do not dissappear) (#8545) 2022-11-12 13:16:25 -06:00
Jake Potrebic
564356d1e0
ensure reset EnderDragon boss event name (#8562) 2022-11-12 10:34:14 -08:00
Owen
5f4952fbce
Cleanup reputation API + back with an EnumMap instead of array (#8258)
Resolves: #7142
2022-11-12 18:41:22 +01:00
Noah van der Aa
112fa18bac
Show exception when headless JRE detection is triggered (#8559) 2022-11-12 13:09:54 +01:00
Owen
117579c6bb
Add PrePlayerAttackEntityEvent (#8369)
Allows you to cancel player event attacking, preventing things like attack sounds from being played.
2022-11-09 22:05:58 -05:00
Jake Potrebic
e6ee4cdffe
Updated Upstream (CraftBukkit) (#8548) 2022-11-09 16:05:46 -08:00
Shane Freeder
3ac1a8d708
Cleanup misc import from last commit 2022-11-06 22:46:23 +00:00
Shane Freeder
3e9f39faa2
Prevent compass from loading chunks 2022-11-06 22:37:34 +00:00
Owen
df5fb9475b
Properly resend entities (#7041) 2022-11-05 13:50:16 -05:00
Jason
2b47227e38
Update Commodore modifications (#8542)
* Handle ldc insn for getOriginalOrRewrite in Commodore

* Remove fastutil rewrite

It's no longer relocated upstream
2022-11-04 22:16:57 -07:00
Jake Potrebic
3d15120f7e
Fix Advancement#getDisplay() api break (#8541) 2022-11-04 15:59:15 -07:00
Astro Angelfish
8ee344f18e
[ci-skip] Rename Paper stop tp Paper end. (#8539) 2022-11-04 16:08:01 +00:00
Jake Potrebic
ab1c072320
Remove old redundant fix (#8530) 2022-11-03 14:03:31 -07:00
Lulu13022002
ebc0f6bfb5
Call PlayerLaunchProjectileEvent for trident (#8027) 2022-11-03 19:43:50 +01:00
Shane Freeder
e30b082262
Fix setting difficulity inside of API (Fixes #8533)
Vanilla moved some logic around setting the world difficulty which
was not adopted for inside of upstream properly, this addresses another
such case
2022-11-01 18:29:52 +00:00
Jason Penilla
4a9c9b3fb0
Build updates 2022-10-31 15:25:30 -07:00