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Autor SHA1 Nachricht Datum
Spottedleaf
967f98aa81 Optimise chunk tick checking during chunk tick
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
2024-07-17 07:43:49 -07:00
Spottedleaf
05ed6a6ff5 Fix priority scheduling logic
This resolves sync loads not being properly prioritised.
2024-07-17 07:39:30 -07:00
Riley Park
ceeb8c14ee
Disable timings by default (#11095) 2024-07-16 17:33:40 -07:00
Jake Potrebic
506f1651e5
Don't store removed components in multiple places (#11091) 2024-07-16 16:39:57 -07:00
Jake Potrebic
a6ceda12c5
distinguish between null and empty map in API (#10829) 2024-07-16 11:36:07 -07:00
Tamion
ef96a69e84
Fire EntityChangeBlockEvent for weaving potion effect (#11087) 2024-07-16 10:15:18 +02:00
Jakub Zacek
2cd8c461af
Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897) 2024-07-15 17:35:51 -04:00
Spottedleaf
b57b24d549 Do not try to stop main thread during watchdog shutdown
In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
2024-07-15 12:46:23 -07:00
Spottedleaf
9fd77108e3 Apply automatic regionfile header recalculation patch 2024-07-15 12:20:47 -07:00
Spottedleaf
77fcb29607 Apply incremental player/level saving patch 2024-07-15 11:57:56 -07:00
Spottedleaf
3b45454190 Port random ticking optimisation from Moonrise 2024-07-15 11:13:08 -07:00
Spottedleaf
8b23018575 Avoid collision shapes outside world border in findFreePosition
This is to correctly adhere to Vanilla behavior.
2024-07-15 09:56:17 -07:00
Lulu13022002
aa929d6666
Call PlayerLaunchProjectileEvent for wind charge (#10911) 2024-07-15 17:07:07 +02:00
Jake Potrebic
05e5865da3
Add ItemType#getItemRarity (#11049) 2024-07-15 16:38:20 +02:00
powercas_gamer
b4f04ff4b3
Add Plugin#getDataPath (#11080) 2024-07-15 14:07:17 +02:00
Tamion
8b35adca88
Fix HelpCommand searching (#11066)
Prevent a IOB exception when querying topic
suggestions on query string `/`.

Additionally hide help topics indices if no topics
are visible to the player requesting them.
2024-07-15 12:42:10 +02:00
Malfrador
9fd5b3cfbd
Add AttributeModifier constructor without EquipmentSlotGroup (#11079) 2024-07-15 12:31:41 +02:00
Lulu13022002
99ae7bbc97
Don't require author and title to be set on signed book meta (#11068) 2024-07-14 15:33:52 +02:00
Nassim Jahnke
34a2917dcc
Add default canUse and permission methods to BasicCommand (#11047) 2024-07-14 14:04:38 +02:00
Nassim Jahnke
1595e4afc0
Make watchdog thread extend TickThread again 2024-07-14 13:59:18 +02:00
Spottedleaf
2288e13816 Update last chunk position in findSupportingBlock
Fixes fetching chunks needlessly multiple times.

Thanks Lulu13022002 for pointing this out
2024-07-13 11:44:52 -07:00
Bjarne Koll
5a503d7db4
Bulk bugfixes for itemstack damage API (#11063)
A general set of bugfixes for itemstack damage related logic.

1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
2024-07-12 20:47:08 +02:00
Nassim Jahnke
ffe31a1cd0
Readd async saveddata io 2024-07-12 17:58:54 +02:00
Bjarne Koll
70ff1ec079
Only skip damage tick if damage is unmodified zero (#11058)
Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.

This way all the following three scenarios trigger the damage tick

  a) vanilla damage was 0, plugin set it to non zero
  b) vanilla damage was non zero, plugin did not modify it
  c) vanilla damage was non zero, plugin set it to zero.

Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
2024-07-12 09:47:50 +02:00
Nassim Jahnke
2773dc4847
Add light block to indestructible block list 2024-07-12 09:24:50 +02:00
Shane Freeder
c6e9579688
Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-07-12 09:16:03 +02:00
Spottedleaf
0e02aa5b8e Port watchdog detail patch 2024-07-11 12:28:27 -07:00
Spottedleaf
1d0fcb5aaf Port lag compensation patch 2024-07-11 12:22:59 -07:00
Spottedleaf
821081d646 Drop unapplied patches
1012-Use-distance-map-to-optimise-entity-tracker.patch:
1025-Collision-optimisations.patch:
1034-Actually-optimise-explosions.patch:
1039-Send-full-pos-packets-for-hard-colliding-entities.patch:
Implemented in Moonrise patch

1037-Distance-manager-tick-timings.patch:
Not needed

0668-Implement-regenerateChunk.patch:
API does not appear to be used, and it is a real pain to
implement this properly. The old patch did not handle
populators correctly, for example.
2024-07-11 12:13:41 -07:00
Spottedleaf
90ae1dc573 Port collision optimisation patch from Moonrise
Drop random ticking optimisation for now
2024-07-11 12:09:15 -07:00
Spottedleaf
7bd22b1835 Optimise entity tracker
Patch is ported from Folia
2024-07-11 09:23:56 -07:00
Spottedleaf
f250ec0a2e Increment ChunkHolderManager current tick
This is an oversight from copying from Folia. The current tick
should be incremented so that incremental autosave can properly
occur.
2024-07-11 08:57:31 -07:00
Spottedleaf
a594d182e4 Fix entities not being visible to clients when teleporting
When teleporting, the spawn position packet will contain the
old position. Then the following tracking update will send a
teleport packet, but the client will lerp the position change
over 3 ticks. However, the client does not tick entities in
unloaded chunks - resulting in the lerp never occuring.

We fix this by sending the current position in the spawn packet.
2024-07-11 08:34:10 -07:00
Spottedleaf
8b558d9e0b Apply entity tracker desync patch 2024-07-11 08:15:36 -07:00
Spottedleaf
f7124df56b Fix recursive chunk loading in chunk unload event
Since the chunk may not even be at a loaded ticket level, the
getChunk call may invoke a sync load. To prevent this, we can
retrieve the full loaded chunk first which is guaranteed to be
non-null when unloading.
2024-07-11 07:16:42 -07:00
Nassim Jahnke
20889d04d8
Fix method reflection remapping with null parameter types passed
Fixes #11052
2024-07-10 18:22:02 +02:00
Bjarne Koll
b0ef3ca25a
Only call EntityDamageEvents before actuallyHurt (#11045)
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-09 17:13:51 +02:00
Bjarne Koll
70b0e84476
Properly apply damage tick after absorption (#11043)
The logic in place to prevent players from processing a damage
tick/knockback/etc when hit with 0 damage incorrectly used the damage
events final damage value, which is reduced by absorption.

Instead, use the event's "raw damage", e.g. the amount passed to hurt,
in order to determine if the damage tick should be skipped.
This still allows plugins to change the damage to a non-zero value and
properly damage ticks the player in such a case, but correctly processes
the damage tick in cases where the original damage is non zero but the
actual damage is.
2024-07-08 21:20:18 +02:00
Nassim Jahnke
62ed302bf4
Fix entity distance check when applying knockback
Fixes #11036
2024-07-07 19:27:45 +02:00
Jake Potrebic
2fa5e0e0df
Fix horse inventories (#11028) 2024-07-06 14:25:23 -07:00
Bjarne Koll
4d20922b79
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11024)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e86f4dc4 PR-1041: Improve getPlayer(String) docs to clarify it matches the name
9738f005 Fix spawner API documentation
69ebd9fd PR-1034: Add TrialSpawnerSpawnEvent
23cffd9c PR-973: Improve spawner API and add API for Trial Spawners
8bf19163 PR-1038: Clarify HumanEntity#openInventory(InventoryView) JavaDoc
1ff76351 SPIGOT-7732, SPIGOT-7786: Add freezing damage modifier
02161cb4 PR-1034: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
f9cb6f34 SPIGOT-7777: All entity potion effects are removed on death
25d548eb PR-1031: Expose Creeper igniter
ccbf0915 SPIGOT-7770: Reserve spaces in shaped recipes for blank ingredients
17f7097c Clarify ambiguity around what is API
71714f0c Remove note from InventoryView JavaDoc
aaf49731 PR-1030: Deprecate more unused methods in UnsafeValues
3a9dc689 SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

CraftBukkit Changes:
c3ceeb6f7 SPIGOT-7814: Call PlayerShearEntityEvent for Bogged
97b1e4f58 Fix wolf armor not dropping from use of shears
fd2ef563a SPIGOT-7812: Revert "SPIGOT-7809: Restore shield/banner conversion for base colours"
f672c351b SPIGOT-7811: Enchantments are applied on sweeping attack even if damage event is cancelled
cfe29350b SPIGOT-7808: Fix implementation of Enchantment#getName() for bad name return
19335f69e SPIGOT-7809: Restore shield/banner conversion for base colours
ae4f5a0be SPIGOT-7805: Fix jukebox deserialization
62e3b73a4 SPIGOT-7804: Fix written book serialization
aac911d26 SPIGOT-7800, SPIGOT-7801: Keep vanilla behaviour for items dropped on player death
13ece474f PR-1429: Implement TrialSpawnerSpawnEvent
bf13e9113 PR-1354: Improve spawner API and add API for Trial Spawners
515fe49e1 Increase outdated build delay
9cd5a19a0 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
ce40c7b14 SPIGOT-7796: Kickplayer newlines not working
5167256ff SPIGOT-7795: Fix damage/stats ignore the invulnerable damage time
f993563ee Improve cross-world teleportation handling
ab29122cf PR-1433: HumanEntity#openInventory(InventoryView) should only support views belonging to the player
764a541c5 SPIGOT-7732: Issue with the "hurt()" method of EntityLiving and invulnerable time
820084b5f SPIGOT-7791: Skull BlockState with null profile causes NullPointerException
5e46f1c82 SPIGOT-7785: Teleporting a player at the right moment can mess up vanilla teleportation
cbd95a6b3 SPIGOT-7772: Include hidden / non-sampled players in player count
3153debc5 SPIGOT-7790: Server crashes after bee nest is forced to update
e77bb26bb SPIGOT-7788: The healing power of friendship advancement is never granted
ee3d7258a SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
2889b3a11 PR-1429: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
cdd05bc7f SPIGOT-7777: Speed attribute stays after death; missing EntityPotionEffectEvent call
d0e6af2d4 PR-1428: Expose Creeper igniter
d01c70e93 PR-1425: Fix bytecode transformation taking care of class-to-interface compatibility.
b2b08f68c SPIGOT-7770: Fix certain shaped recipes not registering
3f8e4161f PR-1426: Deprecate more unused methods in UnsafeValues
2c9dd879e SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

Spigot Changes:
491f3675 Rebuild patches
0a642bd7 Rebuild patches
8897571b Rebuild patches
cb8cf80c Fix newlines in custom restart message
1aabe506 Rebuild patches
2024-07-06 21:19:14 +02:00
Jason Penilla
8d91b859cb
Prioritize vanilla commands in function parsing (#11011)
* Prioritize vanilla commands in function parsing

* Handle command blocks as well
2024-07-04 11:49:00 -07:00
Nassim Jahnke
be8ac7acc3
Fix respawn error due to null location
Closes #11017
2024-07-04 16:20:03 +02:00
Nassim Jahnke
b89e6a0195
Readd more patches 2024-07-04 12:46:15 +02:00
Spottedleaf
8c8b227547 Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.

To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
2024-07-03 19:22:43 -07:00
powercas_gamer
7eec21e80d
[ci skip] add adventure-key javadoc (#11014) 2024-07-02 21:52:04 +01:00
granny
b45d9b6c97
Fix summon_entity effect attempting to add incorrect entity (#11004) 2024-07-01 10:16:07 +02:00
Nassim Jahnke
aa8d38d3db
Add forRemoval to material data deprecations (#10996)
2018 is calling
2024-06-29 10:58:37 +02:00
Nassim Jahnke
1f5db50424
Change item/xp merge and entity tracking range defaults (#10986) 2024-06-27 22:08:34 +02:00
Spottedleaf
dd49fba8c5 Fix NPE when retrieving an entity with a null UUID
While the null UUID is almost certainly an error, the old
implementation did not NPE as it used a plain HashMap for lookup
by UUID, whereas we use a ConcurrentHashMap which will NPE on
null keys.
2024-06-23 18:59:56 -07:00
Jake Potrebic
dd31654684
bump reflection-rewriter to 0.0.3 (#10969) 2024-06-23 16:39:45 -07:00
Lulu13022002
b99d071a36
Swap some nullable annotations (#10960) 2024-06-24 00:42:44 +02:00
Jake Potrebic
1d3fc0ee68
Bump reflection-rewriter to 0.0.2 (#10927) 2024-06-24 00:29:50 +02:00
Jake Potrebic
897ece48d5
Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) 2024-06-23 15:01:12 -07:00
Lulu13022002
5ae4758c8b
Fix speed for launched trident using api (#10936) 2024-06-23 14:37:20 -07:00
Lulu13022002
97afc9a00c
Fix StackOverflowError for new dispenser interaction (#10949) 2024-06-23 22:24:17 +02:00
SoSeDiK
b2e5587a2e
Expose LivingEntity#canUseSlot (#10930) 2024-06-23 22:11:39 +02:00
Lulu13022002
95aa440473
Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) 2024-06-23 22:08:13 +02:00
scarfacered
19eefe9321
Fix SoundEffects only to players diff (#10966)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 22:03:32 +02:00
Shane Freeder
812701d901
Do not crash when an exp orb attempts to mend an unrepairable item 2024-06-23 14:04:58 +01:00
Lulu13022002
76c2f16f57
Fix wrong diff applying delta twice (#10959) 2024-06-22 20:11:34 +02:00
Pedro
77c763b5ef
Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) 2024-06-22 14:50:47 +01:00
Spottedleaf
19105a9019 Fix unload queue storing chunks in wrong sections
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.

Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
Lulu13022002
9cd0201535
Preserve velocity for fireball (#10934) 2024-06-21 11:06:31 -07:00
Lulu13022002
0409a68f50
deprecate and update some entity tags (#10932) 2024-06-21 18:51:00 +02:00
Lulu13022002
081146c56e
Validate using_converts_to for food component (#10931) 2024-06-21 18:48:48 +02:00
Lulu13022002
d64be7e10a
Fix NPE of AbstractArrow#getWeapon (#10933) 2024-06-21 18:48:29 +02:00
Lulu13022002
a0fad76fb6
Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
Shane Freeder
0a1b133c28
Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 2118196dd5.
2024-06-21 10:06:03 +01:00
Shane Freeder
8b1d26df0b
Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
Jake Potrebic
2118196dd5
Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
Lulu13022002
bab07e0ff9
Validate speed for tool component rule (#10923) 2024-06-20 09:32:32 -07:00
Lulu13022002
666bc4dbb2
Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 09:03:09 -07:00
Lulu13022002
cf60574a2f
Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 08:57:56 -07:00
Spottedleaf
2df432f6af Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
e0d9d6028c Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
f4ddd4ac24 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
c0268ca86e Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
250e78c42a Re-add fixlight command 2024-06-19 08:41:24 -07:00
Jason Penilla
4ea696ffe4
Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
Jason Penilla
3b1c85b3a2
Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:35 -07:00
Jason Penilla
d23825aa56
Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
126f6d7dc1
Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
7bbe6820c2
Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
090775eff4
Use ItemStack.empty() when air is passed into constructor 2024-06-18 15:31:30 +02:00
Bjarne Koll
4514f41ffa
Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
b4b820851f
Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:44:04 -07:00
Emilia Kond
b9f7098723
[ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-17 22:54:49 +01:00
Nassim Jahnke
21c9a7c79d
Rebuild patches 2024-06-17 21:21:06 +02:00
willkroboth
b3e072a625
Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896) 2024-06-17 21:17:51 +02:00
Jake Potrebic
bf8552f0f0
Delegate ItemStack (#10852) 2024-06-17 21:12:42 +02:00
Nassim Jahnke
13992b17c7
Make chunk system loggers calm down a bit 2024-06-17 13:43:21 +02:00
Nassim Jahnke
152f4feff3
Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00
Jake Potrebic
a7f6633362
make EntityPortalReadyEvent#setTargetWorld work again 2024-06-16 15:48:38 -07:00
Jake Potrebic
fb762cf368
remove remaining reference to 'pgive' 2024-06-16 15:38:59 -07:00
Jake Potrebic
8dfb85c173
Enchantment and GameEvent Registry builders (#10889)
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-06-17 00:00:12 +02:00
Nassim Jahnke
61b85e4cbf
Fix legacy cb version in remapper 2024-06-16 23:23:50 +02:00
Spottedleaf
f8ee0a06c5 Fix implementations of ChunkHolder#getChunkIfPresent
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.

To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.

Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
d9111ccec2
Registry Modification API (#10893)
* Registry Modification API

* some fixes

* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
106dbae220
Fix getAddress connection check 2024-06-16 21:31:39 +02:00
Jake Potrebic
167961e744
call EntityDamageItemEvent for thorns 2024-06-16 09:47:53 -07:00
Bjarne Koll
fbc2a55cde
Update Wither#canTravelThroughPortals 2024-06-16 18:04:11 +02:00
Bjarne Koll
e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00
Jake Potrebic
ec4c712efa
update 'improve mass craft perf' patch 2024-06-16 08:08:06 -07:00
Jakub Zacek
d8c298007f
Add Adventure API to ServerLinks (#10891) 2024-06-16 13:54:38 +02:00
Nassim Jahnke
c84a3b541c
Remove fully dropped patches 2024-06-16 13:14:53 +02:00
Nassim Jahnke
dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00
Nassim Jahnke
752f957e12
Add back more patches 2024-06-16 12:47:57 +02:00
Bjarne Koll
60f3bd8d0c
De-deprecate BlockData#getDestroySpeed 2024-06-16 12:44:22 +02:00
Yannick Lamprecht
1f8e7a7b09
address compile and test issue (#10890) 2024-06-16 11:47:44 +02:00
Spottedleaf
f873bcee24 Fix NPE in V3808
The armor items may not exist, so we need to null check it.
2024-06-15 22:59:15 -07:00
Owen1212055
7240d9d81c
Restore functionality to sand dupe setting 2024-06-15 22:04:02 -04:00
Owen1212055
5a5412ca70
Owen fixing stuff!!! 2024-06-15 21:43:06 -04:00
Spottedleaf
b090c65fe0 Remove unnecessary changes from chunk status fix 2024-06-15 15:31:04 -07:00
Bjarne Koll
e339ec27b4
Deprecate BlockData#getDestroySpeed for removal
The method sadly is not usable in 1.21 without a player as all of an
enchantments attribtue modifiers rely on a base value supplied by a
player. The method could only offer a rough estimate based on some
default values, however a better method for this should be added down
the line rather than trying to force such logic into the existing one.
2024-06-16 00:19:10 +02:00
Bjarne Koll
3555a7776e
Properly forward DispenseEvent #getItem to saddle
Correctly use the DispenseEvent's #getItem ItemStack when placing the
saddle on entities during a dispense behaviour instead of the original
stack.
2024-06-16 00:01:55 +02:00
Bjarne Koll
7df472527f
Configurable damage tick when blocking with shield (#10877)
A long standing bug in spigot and its derivatives was the fact that
players taking damage while blocking with a shield would not receive
invulnerability, while they do in vanilla.

This enabled the pvp technique of disabling a shield and immediately
attacking again to knock a player into the air.
While upstream fixed this and properly aligned itself with vanilla
damage logic (in this specific case) changing such long standing
behaviour has some downsides.

To allow players used to this specific bug to still use it, this patch
introduces a configuration option to re-introduce said bug.
As there is no easy way to *only* re-add this bug, the option is found
in the unsupported section as it may introduce other damage related
disparity from vanilla.
2024-06-15 23:17:51 +02:00
Aya
d41636f445
Add back RecipeIterator fixes patch (#10887) 2024-06-15 21:53:46 +02:00
Jake Potrebic
c1aefeecc6
correctly change enchantment registry to a 'delayed' version 2024-06-15 12:04:06 -07:00
Nassim Jahnke
56b5b7d452
Fix max chunk status checks 2024-06-15 19:57:59 +02:00
Nassim Jahnke
0008fa17e9
Add back more optimization patches 2024-06-15 19:24:11 +02:00
Bjarne Koll
04dad71064
Improve enchantWithLevels logic
Previously would stream and optionally filter out all entries in the
enchantment registry.
Moves it to using the empty optional if treasure is allowed, leaving the
logic to EnchantmentHelper.
2024-06-15 19:08:11 +02:00
Nassim Jahnke
a835ad1076
Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21 2024-06-15 18:52:19 +02:00
Ghast
b420038799
Fix ItemMeta#removeEnchantments (#10886) 2024-06-15 18:52:01 +02:00
Jake Potrebic
fb511c698e
Fix Player#sendBlockState (#10855) 2024-06-15 18:52:00 +02:00
Jake Potrebic
5bd7f4e8ae
Update AbstractArrow item method implementations for 1.20.6 (#10885) 2024-06-15 18:48:27 +02:00
Bjarne Koll
0b6701da5a
Revert DamageSource#getCausingEntity to vanilla 2024-06-15 18:39:55 +02:00
Nassim Jahnke
4bc15f13aa
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e2160a18 Make MapCursor#type not depends on deprecated values

CraftBukkit Changes:
6ce172642 SPIGOT-7761: Ender pearl does not damage or spawn endermites
f5a63f734 SPIGOT-7759: Chunk not there when requested in ChunkUnloadEvent
28287259c Remove unused import
eb9a7dde0 SPIGOT-7757: Cannot set item in Stonecutter Inventory
f8be9d752 Move deserialized removed unhandled tags to dedicated removedTags
a7e576186 Fix potential mutability issue with CraftMetaItem copy constructor
995885452 SPIGOT-7741: Vanilla ItemComponent in commands can't remove components
9ef69aa0b PR-1284: Move ItemType <-> ItemMeta linking to a centralized place
3e82eafbe PR-1420: Fix DirectEntity and CausingEntity Damager for Creepers ignited by Player
c23daa71f SPIGOT-7751: Fix crash caused by arrows from trial spawners
Make MapCursor#type not depends on deprecated values
SPIGOT-7761: Ender pearl does not damage or spawn endermites
2024-06-15 18:31:58 +02:00
Jake Potrebic
5d834b1b71
rebuild patches 2024-06-15 06:22:06 -07:00
Nassim Jahnke
ee9b820fbe
Update more optimization patches 2024-06-15 14:12:22 +02:00
Spottedleaf
730882fca9 Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.

The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
2024-06-14 17:39:15 -07:00
Jake Potrebic
ffe310a8e1
remove api that was scheduled for removal 2024-06-14 14:07:44 -07:00
Spottedleaf
f5693896c5 Update ConcurrentUtil
Mostly for the primitive long to reference hashtable impl
2024-06-14 10:47:33 -07:00
Spottedleaf
df633e5ffa DataConverter 1.21 2024-06-14 10:34:45 -07:00
Spottedleaf
38b3182a90 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
befcf86d SPIGOT-7740: Fix using new map cursor types
09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE

CraftBukkit Changes:
a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper
8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals
8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment
64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode
819f7a10a Fix player items not dropping on death
0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
2024-06-14 10:15:52 -07:00
Nassim Jahnke
66f7b672ed
Fix body equipmentslot and effect enum 2024-06-14 18:53:32 +02:00
Nassim Jahnke
038f8d915e
Fixup and deprecate player profiles in ping event
The player sample uses game profile internally, but discards everything but the name and uuid and does not follow player profile restrictions, so it doesn't make sense to use that in the event.
2024-06-14 18:17:26 +02:00
Nassim Jahnke
5442bffab5
Make it compile 2024-06-14 18:02:15 +02:00
Bjarne Koll
184a943ad4
Adopt previous commit changes in API 2024-06-14 16:04:56 +02:00
Bjarne Koll
547f09dfa0
Some work on the ItemMend events 2024-06-14 16:01:00 +02:00
Bjarne Koll
69d1d0a4f4
Pretend to fix compile errors 2024-06-14 15:16:29 +02:00
Nassim Jahnke
a308c7c8d7
Fix more compile issues 2024-06-14 14:28:06 +02:00
Nassim Jahnke
0d3ce2d704
Fix more compile issues 2024-06-14 14:11:52 +02:00
Nassim Jahnke
3c04f9f668
Fix a few compile errors 2024-06-14 13:07:50 +02:00
Bjarne Koll
6a34750160
Move unapplied patches to the back 2024-06-14 12:05:15 +02:00
Bjarne Koll
6d4e235784
988 2024-06-14 11:59:44 +02:00
Bjarne Koll
4140de28eb
960 2024-06-14 11:07:50 +02:00
Bjarne Koll
a399f23903
956 2024-06-14 10:56:28 +02:00
Bjarne Koll
14c03366ed
922 2024-06-14 10:17:11 +02:00